I'd like to start a philosophical discussion about missile weapon power.
I think current maintainer or at least developers think that missile weapons are overpowered. I don't agree. There is one special case and that is Ranger.
After all bows/slings/xbows are very deadly if they can hit you, just like in reality. Three arrows to the body of a man/orc/whatever kills it just as likely as three partially blocked blows from a sword in melee. Melee should be stronger, but not much stronger, and that is what the case is now.
I think missile weapons are good as they are if we:
a) remove overpowered slings of buckland (or make it an artifact)
b) remove many ego-ammunition types (ego-ammunition is what makes bow really powerful, this is what "old days" used to be, not many ego-types there, so no issue in overpowered missiles either)
c) remove ammo branding in spells.
d) new one: either make shooting at point blank very very difficult or disallow it completely.
b2) in old days brands contained only fire, electricity and cold. Acid and poison didn't exist. We could remove acid-brand from ammunition. In fact I would remove it from melee-weapons too (Sauron). There were no "holy might" ammo, so that should go too.
About Ranger:
Ranger is special case and should remain so. Because ranger is very good with bows I recommend tweaking other aspects of ranger. I think ranger and rogue spell lists should be swapped, with minor tweaks in detection where rogue should remain better. Ranger should be closer to warrior than rogue IMO.
I think current maintainer or at least developers think that missile weapons are overpowered. I don't agree. There is one special case and that is Ranger.
After all bows/slings/xbows are very deadly if they can hit you, just like in reality. Three arrows to the body of a man/orc/whatever kills it just as likely as three partially blocked blows from a sword in melee. Melee should be stronger, but not much stronger, and that is what the case is now.
I think missile weapons are good as they are if we:
a) remove overpowered slings of buckland (or make it an artifact)
b) remove many ego-ammunition types (ego-ammunition is what makes bow really powerful, this is what "old days" used to be, not many ego-types there, so no issue in overpowered missiles either)
c) remove ammo branding in spells.
d) new one: either make shooting at point blank very very difficult or disallow it completely.
b2) in old days brands contained only fire, electricity and cold. Acid and poison didn't exist. We could remove acid-brand from ammunition. In fact I would remove it from melee-weapons too (Sauron). There were no "holy might" ammo, so that should go too.
About Ranger:
Ranger is special case and should remain so. Because ranger is very good with bows I recommend tweaking other aspects of ranger. I think ranger and rogue spell lists should be swapped, with minor tweaks in detection where rogue should remain better. Ranger should be closer to warrior than rogue IMO.
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