Would it be easier to balance if monsters were smarter in how they acted - i.e. if they are next to you, they have a greater chance to melee than to cast (unless a mage, sorcerer, etc), and vice versa if they are at a distance? I think someone once said the code did not support intelligent attacks like that.
Maybe I am not thinking right, but tweaking how the monsters acted could balance the game to more melee than range missile in the endgame.
Talking about balance, I have a lvl 35 rogue with a lance he gets 4 blows with averaging up to 150 damage per hit (randart). Tell me that isn't unbalanced - branded with poison, 7d8, *slay undead*, slay evil, etc... I can just picture my little rogue wandering about holding a lance and getting 4 blows per turn. I think limiting classes to using certain types of weapons may help *balance*... Give a missile weapon penalty to a mage or priest, give a bonus to a ranger or warrior. Don't let my dwarven rogue going about killing uniques in 2 rounds with a special lance...

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