Yes. This is why the light source activations have been left untouched - the randart activations are not supposed to compete with them. You need to see the light sources as extra-fast recharge times, not the norm. Enlightenment/clairvoyance are no more powerful effects than, say, the 1000-point heal, but if that had the same recharge time it would be too much. So actually the recharge times of enlight/clairv need to be extended. I coded an exception for the light sources to avoid howls of outrage (and because random activations on light sources would probably not be very helpful).
Randarts now have random activations in trunk
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No worries. In r1826 I toned down the power of non-stat-related high level activations, so their recharge times are slightly shorter. I also implemented a 50-200% limit on the relationship between activation power (as a proportion of max) to artifact power (ditto). So we should no longer see weak activations on high-end randarts. Thanks for the idea."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Cool. Thanks for that.
One other question. Artifacts seem a lot rarer in the nightlies than the 3.1.1 release. Is that an intentional change or have I been unlucky?
I've not seen a single pair of randart boots or gloves yet and only one cloak (I've been hovering around DL97-99 for a while now).
I've noticed min depth and max depth settings in the artifact spoilers. Can a situation arise when all the randart gloves for example have a max depth shallower than your current depth, so you won't actually find any?Comment
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Cool. Thanks for that.
One other question. Artifacts seem a lot rarer in the nightlies than the 3.1.1 release. Is that an intentional change or have I been unlucky?
I've not seen a single pair of randart boots or gloves yet and only one cloak (I've been hovering around DL97-99 for a while now).
I've noticed min depth and max depth settings in the artifact spoilers. Can a situation arise when all the randart gloves for example have a max depth shallower than your current depth, so you won't actually find any?
Judging from the spoilers I've generated the new depths and rarities are not dramatically different from the old, so I wouldn't expect to see many fewer randarts over a large enough number of games. In fact the distribution is now smoother, so you should find artifacts steadily as you descend rather than only one or two in the first half of the dungeon. Did you dive really really fast?
It's possible that you are having an unlucky game, but we'll have to gather feedback over quite a few games and see. Thanks for the heads-up - I'll keep a look out for similar observations."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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The changes to randarts sound great, I'm looking forward to trying them out in my next game.
By the way, if equipment gives bonuses to different stats, do they all have to be the same value currently?
eg. +3 to speed, constitution, strength etc.
It would be good if you could have equipment that could give different values to different stats (and would probably make artifacts easier to balance).Comment
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There's a ticket for multiple pvals though http://trac.rephial.org/ticket/571Comment
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I am looking forward to seeing how this goes and what you come up with. When I re-did the randart code in NPP I could not think of a good and fair way to give artifacts a random activation.NPPAngband current home page: http://nppangband.bitshepherd.net/
Source code repository:
https://github.com/nppangband/NPPAngband_QT
Downloads:
https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57Comment
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Must have another look at NPP sometime - I've not played since 0.4.1 ..."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Amazingly...I thought about this a bit, and just from a cosmetic standpoint, so it's pointless to implement except for flavor. You would have a list of random descriptive sentences, and you'd apply one or two to each artifact upon creation depending on its properties.
sword + slay dragon = 'serpents entwine its hilt'
rblind + see invis = 'A sapphire shaped like an eye adorns it'
Of course they don't have to be as lame as my examples...Comment
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Amazingly...I thought about this a bit, and just from a cosmetic standpoint, so it's pointless to implement except for flavor. You would have a list of random descriptive sentences, and you'd apply one or two to each artifact upon creation depending on its properties.
sword + slay dragon = 'serpents entwine its hilt'
rblind + see invis = 'A sapphire shaped like an eye adorns it'
Of course they don't have to be as lame as my examples...Comment
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Judging from the spoilers I've generated the new depths and rarities are not dramatically different from the old, so I wouldn't expect to see many fewer randarts over a large enough number of games. In fact the distribution is now smoother, so you should find artifacts steadily as you descend rather than only one or two in the first half of the dungeon. Did you dive really really fast?Comment
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Well, I was quite happy with the totally random activations that I introduced in http://trac.rephial.org/changeset/1699, until it was pointed out that a ring of power activating for 4d8 heal is a bit crap. So in http://trac.rephial.org/changeset/1826 I went for a straightforward proportional relationship. I can't think of anything more sophisticated without adding more cruft to list-effects.h for categorisation. Themed randarts are a far future project.
Must have another look at NPP sometime - I've not played since 0.4.1 ...My first winner! http://angband.oook.cz/ladder-show.php?id=9326 Link, the Kobold Warrior!
My second winner! http://angband.oook.cz/ladder-show.php?id=9369 Cailet, the Hobbit Mage!
Damned be those who use High Elves, for they are the race of the weak!Comment
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No - randarts cannot have bad activations. I didn't think there'd be much interest in that."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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The game is here. I guess you'd call it a dive, but it is not Eddie-speed. I don't recall seeing many bad randarts - certainly not lately. I am still wearing the first helm and armour I found."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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