I think this is going to need a monte carlo method, not a derivation from first principles. We write a script that takes two arguments: a dungeon level and an object. It then generates a level-full of monsters, then all their drops, a million times. It then tells you the chances of that object appearing at that depth.
This really should be a new thread. It's something Takkaria has been wanting for ages.
EDIT: Yes, some adjustment needs to be made to "level-full of monsters" to acknowledge summoning.
This really should be a new thread. It's something Takkaria has been wanting for ages.
EDIT: Yes, some adjustment needs to be made to "level-full of monsters" to acknowledge summoning.
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