Your views wanted on artifacts in V

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  • d_m
    Angband Devteam member
    • Aug 2008
    • 1517

    #31
    Originally posted by Magnate
    Agreed. The first thing I'm going to do is rename it The Helm Of Helm. That's always bugged me.
    Maybe Helm of the Hammerhand?
    linux->xterm->screen->pmacs

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    • PowerDiver
      Prophet
      • Mar 2008
      • 2820

      #32
      I'd take Cammithrim off my list of junk items if it had a slaying boost of (+4,+4). Perhaps (+3,+3) would be enough.

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      • buzzkill
        Prophet
        • May 2008
        • 2939

        #33
        Originally posted by AceRimmer
        I've always thought that both Thengel (rConfu) and Thranduil (ESP & rBlind) were too good at those depths/rarities.
        I can only confidently comment on Thranduil, which I find quite commonly (no scumming required) and alway find immensely useful (it's a total game changer). Increased depth and rarity are probably warranted, especially since most other suggested changes will likely make things easier.
        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
        My banding life on Buzzkill's ladder.

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        • fizzix
          Prophet
          • Aug 2009
          • 3025

          #34
          Originally posted by buzzkill
          I can only confidently comment on Thranduil, which I find quite commonly (no scumming required) and alway find immensely useful (it's a total game changer). Increased depth and rarity are probably warranted, especially since most other suggested changes will likely make things easier.
          I've been playing randart games so I can't really comment much on this thread, but ESP is huge. I usually don't get it in a randart game until fairly late, and then it's usually an amulet of ESP or a helm of telepathy instead of an artifact. Thranduil. Thranduil should probably be kept at the same rarity but moved back to level 40 or 50. Holhenneth should also be moved back, maybe to dlevel 30.

          Then maybe slightly reduce the rarity of ESP helms and serenity helms. Those guys are obsoleted by Thranduil or Holhenneth and always seem to show up later, making them junk.

          Again, I don't play much with the standart set anymore, so take my advice with many grains of salt.

          Comment

          • azfalt
            Apprentice
            • Jan 2009
            • 51

            #35
            agreed on Thranduil - it pops up early and often in my games, and it totally obsoletes a whole bunch of headgear.

            Comment

            • konijn_
              Hellband maintainer
              • Jul 2007
              • 367

              #36
              Originally posted by Marble Dice
              *thanc with +2 attacks would do 42 dam/turn. That's pretty amazing for low level casters that won't be getting enough str or dex to get multiple blows for some time. More damage than a +9 longbow even.

              Narsil used to be my favorite early weapon because of the +2 attacks, and Sting still is if I can find it.
              Well, if any low level caster is tempted to do close combat with the low hit die and con, I would think that's a win.

              T.
              * Are you ready for something else ? Hellband 0.8.8 is out! *

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              • Magnate
                Angband Devteam member
                • May 2007
                • 5110

                #37
                Originally posted by will_asher
                I don't agree. Artifacts, as unique items, have more flavor than egos like free action or slaying. They are interesting to find. The game would be less fun if you find artifacts less often, even if they are a little less useful than the egos you find instead.
                For me, the game is not about calculating and optimizing my character. It's about having fun exploring the dungeon, killing monsters, and discovering interesting stuff (new monsters*, vaults, interesting/rare objects or egos, artifacts (even useless ones)).
                I'd rather find Cammithrim than gauntlets of free action, agility, or slaying simply because it's more fun to discover a unique item. If I found +5 gauntlets of power in the next room, I'd still keep Cammithrim in my home for awhile even though it's pretty unlikely I'd use it at that point. (I'd add a museum / mathom house to DaJAngband if I could figure out how to add another building in the town.)
                IMO, an artifact is only junk worth removing if it's something that's supposed to be good (not cursed) that you *always* drop and leave it behind as soon as you find out what it is. It would take that much for me to consider it not worth the flavor.

                *- Discovering monsters is still fun to me even though I created most of DaJAngband's monster list..
                Thanks for the thoughts - I agree with you, and I wonder how many others do.

                Btw, your first step towards adding a shop is to increment SHOP_FEAT_TAIL. Then of course you have to add owners and stuff in store.txt ...
                "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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                • Joona
                  Rookie
                  • Nov 2009
                  • 7

                  #38
                  I also like finding artifacts. Of course, most of the people remember the whole artifact list by heart but there's always that little excitement when the {special} appears on an item in the early game or you get a special level feeling. I don't like the idea of completely removing some artifacts, though some of the best ones might require some tuning down and some of the weakest could do with slight boosts.

                  I'd actually like some new artifact rings or amulets that would appear a bit earlier. Maybe some kind of a ring of slaying with resistances and stuff like that. Or an amulet of wisdom with some kind of an activation. Nothing major but something to spice up the adventure.

                  It seems that many people really hate the aggravation on some items. Agreed, it makes some artifacts quite useless for some classes but I also think that only a penalty to stealth might not be enough. Would it be possible to make an aggravating weapon act like the Shrieker Mushroom Patches at random intervals like the rings and amulets of teleportation do their thing. The interval would be dependent on how good the artifact is.

                  "Calris starts singing drinking songs, you hear a sudden stirring nearby."

                  It could also be confusion, poisoning or stat minuses depending on the artifact level. Random confusion might be good for an early powerful artifact but could be ignored with rConf.

                  Maybe a bit far fetched but I'll bring it up anyway.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9647

                    #39
                    Originally posted by Magnate
                    Thanks for the thoughts - I agree with you, and I wonder how many others do.
                    Me too. As well.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • PowerDiver
                      Prophet
                      • Mar 2008
                      • 2820

                      #40
                      Originally posted by Magnate
                      Thanks for the thoughts - I agree with you, and I wonder how many others do.
                      I am confused. If you think that a flavorful description on an object makes it interesting when you would otherwise prefer it was not generated, why did you start this thread?

                      Comment

                      • Zikke
                        Veteran
                        • Jun 2008
                        • 1069

                        #41
                        I think their are too many artifacts like there used to be too much junk. I kinda liked in Diablo II where they had one artifact per item type; it was like the uberest version of that item type. Obviously such a system isn't feasible for V, but I still think are too many crap artifacts.
                        A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                        A/FA W H- D c-- !f PV+++ s? d P++ M+
                        C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                        Comment

                        • Rizwan
                          Swordsman
                          • Jun 2007
                          • 292

                          #42
                          Originally posted by Magnate
                          Thanks for the thoughts - I agree with you, and I wonder how many others do.

                          Btw, your first step towards adding a shop is to increment SHOP_FEAT_TAIL. Then of course you have to add owners and stuff in store.txt ...
                          Or could you add a section to the home inventory labelled as Museum?

                          Comment

                          • Magnate
                            Angband Devteam member
                            • May 2007
                            • 5110

                            #43
                            Originally posted by PowerDiver
                            I am confused. If you think that a flavorful description on an object makes it interesting when you would otherwise prefer it was not generated, why did you start this thread?
                            That's not quite what Will said:
                            IMO, an artifact is only junk worth removing if it's something that's supposed to be good (not cursed) that you *always* drop and leave it behind as soon as you find out what it is. It would take that much for me to consider it not worth the flavor.
                            With a few exceptions like Elvagil, and late-found Paurs and 'thancs, there's a big difference between an artifact that is not uber and one that you leave behind as soon as you find it.

                            My issue is really the same as yours: I want to make the artifacts better than a random ego. That's not to say that every weapon has to be better than a +4 holy avenger or Gondolin+ESP, but they should be better than most egos. JLE added lots of extra ego types, and in doing so rendered quite a few artifacts less desirable. I'm looking to fix that.
                            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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                            • Magnate
                              Angband Devteam member
                              • May 2007
                              • 5110

                              #44
                              Ok, I've committed a rather more extensive set of tweaks to trunk than I anticipated, so please try the next nightly and let me know what you think. I won't list the changes here in case people would rather find out by playing instead of being spoiled. If you do want to do that, don't read any more replies to this thread, because they're likely to be people saying "but you did THAT!" ...

                              I did end up removing aggravation on one item, but for all the other aggravators (except Deathwreaker/Doomcaller, which are uber enough already) I found ways of improving them.

                              Thanks for all the input - I used a lot of suggestions on this thread, and added a few of my own ...
                              "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                              Comment

                              • jevansau
                                Adept
                                • Jan 2009
                                • 200

                                #45
                                Some very interesting changes, which should make the changed artifacts worth consideration - at least for some classes. I don't think the change you made to Gothmog will have the desired effect though, given the negative pval.

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