Your views wanted on artifacts in V

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  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    Your views wanted on artifacts in V

    That's non-random artifacts, i.e. the ones in artifact.txt

    It's widely agreed that lots of them are junk - when was the last time you played a character that actually used Elvagil, even for half a level?

    So, I'm on a mission to rescue as many of these unused artifacts as possible, and delete the unsaved.

    I'm not looking to do anything unbalancing, and in particular I want to avoid turning a piece of junk into a gem of Thorin proportions. I'm really looking just to do one or two of the following tweaks:

    - adjust depth and rarity so that it appears early enough to be useful, even briefly (I'm expecting this to be the solution in most cases)

    - add or swap a single ability that turns it from "worse than an ego that I usually have by then" to useful, even briefly

    - maybe tweak a pval or +hit/dam/ac along the same lines

    So, if that's all clear, let me have your views: which are these junk artifacts, and what would make them useful to you?

    I don't mind hearing views on aggravators, but let's not waste time trying to rescue Mormegil or Camlost.
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles
  • buzzkill
    Prophet
    • May 2008
    • 2939

    #2
    There are a couple of pairs of (early artifact) similar sounding gauntlets/gloves that are never useful by the time that I find them. I'd make them appear earlier, and so they don't constantly displace normal gear, a little rarer maybe.
    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
    My banding life on Buzzkill's ladder.

    Comment

    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      #3
      Originally posted by buzzkill
      There are a couple of pairs of (early artifact) similar sounding gauntlets/gloves that are never useful by the time that I find them. I'd make them appear earlier, and so they don't constantly displace normal gear, a little rarer maybe.
      You're talking about Paurhach, Pauregen and the others, collectively known as Paur*. Yes, these are top of the list to be saved, along with the 'thancs. They would be quite good if you found them before dl20.
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

      Comment

      • Atarlost
        Swordsman
        • Apr 2007
        • 441

        #4
        More reliable and frequent activation would help those. Currently the activations aren't anything you can rely on and are therefore useless and useless is uninteresting. I'd say any artifact activation that isn't useful in its current state needs to be improved or removed. Just doing that will do more to help stuff like the *thanc, Paur*, and Firestar than level or rarity adjustment or tweaking flags or pvals.
        One Ring to rule them all. One Ring to bind them.
        One Ring to bring them all and in the darkness interrupt the movie.

        Comment

        • Estie
          Veteran
          • Apr 2008
          • 2347

          #5
          Carlammas: increase pval to 4
          Ingwe: add res confusion
          Dwarves: up depth to 50

          Razorback: remove aggravation
          Mediator: remove aggravation
          Belegennon: apply pval to dex
          Hammerhand: remove aggravation
          "Paur"-gloves: add weapon branding property, remove activation, increase depth to 30 and rarity to 5

          Zarcuthra: remove aggravation
          Elvagil: reduce weight to 80
          Doomcaller: remove aggravation
          Osondir: reduce weight to 140
          Lotharang: increase base damage to 3d8
          Avavir: reduce weight to 150
          Firestar: increase base damage to 3d6
          Turmil: add slay_evil

          Umbar: remove aggravation
          Haradrim: remove aggravation

          Comment

          • Magnate
            Angband Devteam member
            • May 2007
            • 5110

            #6
            Originally posted by Atarlost
            More reliable and frequent activation would help those. Currently the activations aren't anything you can rely on and are therefore useless and useless is uninteresting. I'd say any artifact activation that isn't useful in its current state needs to be improved or removed. Just doing that will do more to help stuff like the *thanc, Paur*, and Firestar than level or rarity adjustment or tweaking flags or pvals.
            I can certainly change the recharge times, but sadly the reliability is an issue of magic device skill, which is a separate piece of work. (I am actually in the middle of that, taking a breather before moving to a quadratic formula - but in any event that won't suddenly make the activations easier.)

            AFAIK activation is tied to depth, so if I make them shallower that should make the activation easier.
            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

            Comment

            • Djabanete
              Knight
              • Apr 2007
              • 576

              #7
              Originally posted by Estie
              Carlammas: increase pval to 4
              Ingwe: add res confusion
              Dwarves: up depth to 50

              Razorback: remove aggravation
              Mediator: remove aggravation
              Belegennon: apply pval to dex
              Hammerhand: remove aggravation
              "Paur"-gloves: add weapon branding property, remove activation, increase depth to 30 and rarity to 5

              Zarcuthra: remove aggravation
              Elvagil: reduce weight to 80
              Doomcaller: remove aggravation
              Osondir: reduce weight to 140
              Lotharang: increase base damage to 3d8
              Avavir: reduce weight to 150
              Firestar: increase base damage to 3d6
              Turmil: add slay_evil

              Umbar: remove aggravation
              Haradrim: remove aggravation
              I haven't played Vanilla in a while, but based on my recollections, I think these are extremely sensible recommendations.

              Comment

              • Magnate
                Angband Devteam member
                • May 2007
                • 5110

                #8
                Originally posted by Estie
                Razorback: remove aggravation
                Mediator: remove aggravation
                Hammerhand: remove aggravation
                Zarcuthra: remove aggravation
                Doomcaller: remove aggravation
                Umbar: remove aggravation
                Haradrim: remove aggravation
                Uh ... thanks. No go on most of those. Possibly the two DSMs, as they are less useful than standard MH or Balance DSMs with aggravation - but removing aggravation is beyond the small tweaks I was talking about.

                I liked a lot of your other suggestions though - thanks.
                "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                Comment

                • Estie
                  Veteran
                  • Apr 2008
                  • 2347

                  #9
                  Originally posted by Magnate

                  I don't mind hearing views on aggravators, but let's not waste time trying to rescue Mormegil or Camlost.
                  Well, I took that literally.

                  Comment

                  • PowerDiver
                    Prophet
                    • Mar 2008
                    • 2820

                    #10
                    These artifacts are junk and should be removed.

                    Evenstar
                    Razorback
                    Hithlomir
                    Celegorm
                    Beruthiel
                    Hammerhand
                    Gorlim
                    Eol
                    Cammithrim
                    Camlost
                    Mormegil
                    Gondricam
                    Elvagil
                    Melkor
                    Osondir
                    Til-i-arc
                    Lotharang
                    Avavir
                    Firestar
                    Nar-i-vagil

                    I'm sure I missed a few, but that's a start.

                    For some others, you could put a maximum depth on them. The thancs are great early, but perhaps not interesting below 3000'.

                    [edit] I wonder if something similar to the relation (base damage < weight/2) implies that brands and slays are essentially wasted. The only way a scythe is interesting is if you toss lots of defense, like defender + stat bonuses. You're going to use something else if you want to deal melee damage.
                    Last edited by PowerDiver; November 8, 2009, 02:58.

                    Comment

                    • Magnate
                      Angband Devteam member
                      • May 2007
                      • 5110

                      #11
                      Originally posted by Estie
                      Well, I took that literally.
                      Sure. I kind of assumed "remove aggravation" as the norm, so I was really looking for views on what could be done with them other than removing aggravation.
                      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                      Comment

                      • Magnate
                        Angband Devteam member
                        • May 2007
                        • 5110

                        #12
                        Originally posted by PowerDiver
                        These artifacts are junk and should be removed.

                        Evenstar
                        Razorback
                        Hithlomir
                        Celegorm
                        Beruthiel
                        Hammerhand
                        Gorlim
                        Eol
                        Cammithrim
                        Camlost
                        Mormegil
                        Gondricam
                        Elvagil
                        Melkor
                        Osondir
                        Til-i-arc
                        Lotharang
                        Avavir
                        Firestar
                        Nar-i-vagil

                        I'm sure I missed a few, but that's a start.

                        For some others, you could put a maximum depth on them. The thancs are great early, but perhaps not interesting below 3000'.
                        I don't know that it's possible to put a max depth on artifacts - they don't use the same alloc_prob as base items (I could make them do so, but that's for another patch).

                        I have personally used all of Gondricam, Hithlomir and Cammithrim so I don't quite agree with your list, but it's welcome anyway.
                        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                        Comment

                        • Tatami
                          Apprentice
                          • Oct 2009
                          • 59

                          #13
                          I think at least removing aggravate from the artifact dsm would be sweet as seeing they are so rare. When you manage to find one it would actually be useful to any stealthy @.

                          Comment

                          • takkaria
                            Veteran
                            • Apr 2007
                            • 1951

                            #14
                            Originally posted by Magnate
                            I don't know that it's possible to put a max depth on artifacts - they don't use the same alloc_prob as base items (I could make them do so, but that's for another patch).

                            I have personally used all of Gondricam, Hithlomir and Cammithrim so I don't quite agree with your list, but it's welcome anyway.
                            Feel free to file a bug for that. I need to rework the object distribution system again anyway for 3.1.2...
                            takkaria whispers something about options. -more-

                            Comment

                            • PowerDiver
                              Prophet
                              • Mar 2008
                              • 2820

                              #15
                              Originally posted by Magnate
                              I have personally used all of Gondricam, Hithlomir and Cammithrim so I don't quite agree with your list, but it's welcome anyway.
                              Sure, I have used Hithlomir, but given the opportunity to trade it for a random ego I can hope would be elvenkind, I would jump at the chance. The way object generation works, an artifact name is essentially a superego that overwrites the random ego you would otherwise have gotten. Hithlomir is not good enough to me that I would prefer it to a lottery ticket for elvenkind with a more useful high resist.

                              Comment

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