OK, humor me, what the heck is truly a "randart"? I figured random artifact, like the ones I've found "of Buckland" that was on a sling (I think). I saw someone's dump posted which seemed to have artifacts that I have never heard of before (not that I have heard of all of them, but I have made myself somewhat familiar with the artifact spoiler)...
Randarts
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Randarts are an awesome way to change up the game when you get tired of searching for the same artifacts over and over (Isildur, Bladeturner, Bard, Narya/Nenya, etc)
It creates randomized artifacts which dramatically alters what resists you get and when, as well as what sort of damage you're dealing out at any given time. Lots of fun.Comment
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Yeah. Basically, randarts creates some unusually powerful items - stronger than any ego, probably on true artifact scale - and defines them as the artifact set for the game. They really shake things up, I've heard.
Slings of Buckland are ego, and they would be pretty nice if not for the fact that sling ammo is all so heavy and slings only do x2. But that's just an opinion.Comment
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If you turn on the 'randomize artifacts' option, (almost*) all of the normal artifacts (sometimes called standarts) are replaced by randomized artifacts (random item types, powers, resists).
*I think the rings of power (The One, Vilya, Narya, and Nenya) stay the same.Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)Comment
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If you turn on the 'randomize artifacts' option, (almost*) all of the normal artifacts (sometimes called standarts) are replaced by randomized artifacts (random item types, powers, resists).
*I think the rings of power (The One, Vilya, Narya, and Nenya) stay the same.Comment
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randarts are awesome. I highly recommend playing with them if you feel like the normal artifact set is getting tiring.Last edited by fizzix; October 30, 2009, 03:07.Comment
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d) The Ring of Avaldalin (+6,+2) (+5)
+5 strength, intelligence, dexterity, charisma.
It brands your melee attacks with lightning.
Provides immunity to lightning.
Provides resistance to acid, fire, cold, poison, sound,
disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, intelligence, wisdom, constitution.
Speeds regeneration. Grants the ability to see invisible things.
Aggravates creatures nearby.
When activated, it restores your experience to full.
Takes 383 to 570 turns to recharge at your current speed.Comment
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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You can set the birth option any time, even though it won't take effect until the next birth. Do it now so you don't forget next time.Comment
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Take a look how drecky Nenya turned out in my current game. No speed, no con, no ESP, the immunity doesn't protect consumables, and it aggravates. I thought only pre-aggravating artifacts were supposed to aggravate. I guess I was wrong.
d) The Ring of Avaldalin (+6,+2) (+5)
+5 strength, intelligence, dexterity, charisma.
It brands your melee attacks with lightning.
Provides immunity to lightning.
Provides resistance to acid, fire, cold, poison, sound,
disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, intelligence, wisdom, constitution.
Speeds regeneration. Grants the ability to see invisible things.
Aggravates creatures nearby.
When activated, it restores your experience to full.
Takes 383 to 570 turns to recharge at your current speed.
Aggravation is not limited to the exact same items that aggravate in the standard set. It's limited to items above a certain power level (like, say, branded rings with lots of stat bonuses and high resists), and it turns out that roughly half as many randarts aggravate in any given set."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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