Randarts

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  • dhegler
    Swordsman
    • Sep 2009
    • 252

    Randarts

    OK, humor me, what the heck is truly a "randart"? I figured random artifact, like the ones I've found "of Buckland" that was on a sling (I think). I saw someone's dump posted which seemed to have artifacts that I have never heard of before (not that I have heard of all of them, but I have made myself somewhat familiar with the artifact spoiler)...
  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9351

    #2
    Yes, random artifacts - you can choose "Randomise artifacts" as a birth option. Slings of Buckland, on the other hand, are ego items.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Hariolor
      Swordsman
      • Sep 2008
      • 289

      #3
      Randarts are an awesome way to change up the game when you get tired of searching for the same artifacts over and over (Isildur, Bladeturner, Bard, Narya/Nenya, etc)

      It creates randomized artifacts which dramatically alters what resists you get and when, as well as what sort of damage you're dealing out at any given time. Lots of fun.

      Comment

      • tummychow
        Apprentice
        • Sep 2009
        • 93

        #4
        Yeah. Basically, randarts creates some unusually powerful items - stronger than any ego, probably on true artifact scale - and defines them as the artifact set for the game. They really shake things up, I've heard.
        Slings of Buckland are ego, and they would be pretty nice if not for the fact that sling ammo is all so heavy and slings only do x2. But that's just an opinion.

        Comment

        • will_asher
          DaJAngband Maintainer
          • Apr 2007
          • 1063

          #5
          If you turn on the 'randomize artifacts' option, (almost*) all of the normal artifacts (sometimes called standarts) are replaced by randomized artifacts (random item types, powers, resists).

          *I think the rings of power (The One, Vilya, Narya, and Nenya) stay the same.
          Will_Asher
          aka LibraryAdventurer

          My old variant DaJAngband:
          http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

          Comment

          • PowerDiver
            Prophet
            • Mar 2008
            • 2782

            #6
            Originally posted by will_asher
            If you turn on the 'randomize artifacts' option, (almost*) all of the normal artifacts (sometimes called standarts) are replaced by randomized artifacts (random item types, powers, resists).

            *I think the rings of power (The One, Vilya, Narya, and Nenya) stay the same.
            The One stays the same, but those others get randomized. I believe I changed them to be standard in the patch DaJ is based upon, but in V they are not fixed.

            Comment

            • fizzix
              Prophet
              • Aug 2009
              • 2969

              #7
              Originally posted by PowerDiver
              The One stays the same, but those others get randomized. I believe I changed them to be standard in the patch DaJ is based upon, but in V they are not fixed.
              The rings of power are random also and sometimes very hilarious like the randart ring I once found that gave +15 speed, dexterity.

              randarts are awesome. I highly recommend playing with them if you feel like the normal artifact set is getting tiring.
              Last edited by fizzix; October 30, 2009, 03:07.

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              • dhegler
                Swordsman
                • Sep 2009
                • 252

                #8
                That would be why I was confused, I never turned that option on. I saw some crazy items on some dumps where it looked like someone had a max speed of 40+... That could definitely make it a bit more fun...

                Comment

                • miyazaki
                  Adept
                  • Jan 2009
                  • 227

                  #9
                  In my last game, I battled Morgoth with every resist covered and all my stats mazes out. I think I would have stopped playing if it wasn't for randarts. Sometimes you get great names, too. One time I found a shield called 'Alien'!

                  Comment

                  • PowerDiver
                    Prophet
                    • Mar 2008
                    • 2782

                    #10
                    Originally posted by PowerDiver
                    The One stays the same, but those others get randomized. I believe I changed them to be standard in the patch DaJ is based upon, but in V they are not fixed.
                    Take a look how drecky Nenya turned out in my current game. No speed, no con, no ESP, the immunity doesn't protect consumables, and it aggravates. I thought only pre-aggravating artifacts were supposed to aggravate. I guess I was wrong.


                    d) The Ring of Avaldalin (+6,+2) (+5)
                    +5 strength, intelligence, dexterity, charisma.
                    It brands your melee attacks with lightning.
                    Provides immunity to lightning.
                    Provides resistance to acid, fire, cold, poison, sound,
                    disenchantment.
                    Cannot be harmed by acid, electricity, fire, cold.
                    Sustains strength, intelligence, wisdom, constitution.
                    Speeds regeneration. Grants the ability to see invisible things.
                    Aggravates creatures nearby.

                    When activated, it restores your experience to full.
                    Takes 383 to 570 turns to recharge at your current speed.

                    Comment

                    • dhegler
                      Swordsman
                      • Sep 2009
                      • 252

                      #11
                      Can you turn this on mid-game?

                      Comment

                      • Marble Dice
                        Swordsman
                        • Jun 2008
                        • 412

                        #12
                        Originally posted by dhegler
                        Can you turn this on mid-game?
                        It's a birth option, so no.

                        Comment

                        • buzzkill
                          Prophet
                          • May 2008
                          • 2783

                          #13
                          Originally posted by dhegler
                          Can you turn this on mid-game?
                          Press '=' then select 'birth options' during character creation to turn randarts on. I've always wanted to play a game with randarts... and I always forget to set the option.
                          www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                          My banding life on Buzzkill's ladder.

                          Comment

                          • PowerDiver
                            Prophet
                            • Mar 2008
                            • 2782

                            #14
                            Originally posted by buzzkill
                            Press '=' then select 'birth options' during character creation to turn randarts on. I've always wanted to play a game with randarts... and I always forget to set the option.
                            You can set the birth option any time, even though it won't take effect until the next birth. Do it now so you don't forget next time.

                            Comment

                            • Magnate
                              Angband Devteam member
                              • May 2007
                              • 4916

                              #15
                              Originally posted by PowerDiver
                              Take a look how drecky Nenya turned out in my current game. No speed, no con, no ESP, the immunity doesn't protect consumables, and it aggravates. I thought only pre-aggravating artifacts were supposed to aggravate. I guess I was wrong.


                              d) The Ring of Avaldalin (+6,+2) (+5)
                              +5 strength, intelligence, dexterity, charisma.
                              It brands your melee attacks with lightning.
                              Provides immunity to lightning.
                              Provides resistance to acid, fire, cold, poison, sound,
                              disenchantment.
                              Cannot be harmed by acid, electricity, fire, cold.
                              Sustains strength, intelligence, wisdom, constitution.
                              Speeds regeneration. Grants the ability to see invisible things.
                              Aggravates creatures nearby.

                              When activated, it restores your experience to full.
                              Takes 383 to 570 turns to recharge at your current speed.
                              On the other hand, it has +5 to STR, DEX and INT, and it has three of the most useful high resists. It also brands your melee weapon - you of all people cannot call this "drecky", as you argued vehemently that ring brands were overpowered and should be rated highly!

                              Aggravation is not limited to the exact same items that aggravate in the standard set. It's limited to items above a certain power level (like, say, branded rings with lots of stat bonuses and high resists), and it turns out that roughly half as many randarts aggravate in any given set.
                              "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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