Looks like the messages about monsters with MOVE_BODY pushing past other monsters can get a bit tedious, especially with ESP.
What to do about "pushes past" messages?
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What to do about "pushes past" messages?
31Leave them as is0%0Get rid of them completely0%9Have them for monsters in LOS but not those detected by ESP0%17Have them as a game option0%5The poll is expired.
"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesTags: None -
I reckon it's quite helpful to be told when a monster has just pashed another one in my LOS - that could change my tactical situation in a way that I need to know about."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Similarly to Nick, I haven't played with the messages on, but I don't see any need for them. If a monster pushes past another in my LoS then I'll see it.
The only time I'd want them is for an off-screen monster in LoS - then I have some warning that something nasty is coming... but that is just a partial solution to a different problem altogether.Comment
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Off the top of my head, I'd go with messages only for enemies which are within 10' of you, or no messages at all, but I haven't played it yet.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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I voted to get rid of it completely. I think visually seeing a monster swap places with another is enough heads up. These messages kinda spam the window and make resting, etc. take forever.A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
A/FA W H- D c-- !f PV+++ s? d P++ M+
C- S+ I- !So B ac++ GHB? SQ? !RQ V F:Comment
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If they were turned off for ESP detection, would that make a difference - or would you still rest with moving monsters in LOS??"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
A/FA W H- D c-- !f PV+++ s? d P++ M+
C- S+ I- !So B ac++ GHB? SQ? !RQ V F:Comment
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OTOH, I wouldn't care that much if the messages all went away, so long as the "trample" messages are kept, even for ESP. I want to know every time my best buddy Huan clears another monster from a vault.Comment
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I say get rid of it or make it an option. It obviously needs to not happen on ESP detected monsters. But try standing at the edge of a dragon pit and see how tedious that gets even without ESP.
Trampling is rare enough that it is nice to know what has died.
I think there should also be an option to acknowledge all messages on a turn with one keystroke for those of us who have a message window open anyway. 9 "The orc misses" messages needing three escapes when running through an orc pit is just silly. But that isn't nearly as big a deal, and yes I know you won't add it as an option.
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Katherine4U liveLast edited by Taha; August 14, 2011, 14:47.Comment
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I say get rid of it or make it an option. It obviously needs to not happen on ESP detected monsters. But try standing at the edge of a dragon pit and see how tedious that gets even without ESP.
Trampling is rare enough that it is nice to know what has died.
I think there should also be an option to acknowledge all messages on a turn with one keystroke for those of us who have a message window open anyway. 9 "The orc misses" messages needing three escapes when running through an orc pit is just silly. But that isn't nearly as big a deal, and yes I know you won't add it as an option.
Has anyone else had the thought that perhaps the monster behaviour is wrong? Orcs and dragons in pits shouldn't brawl - any monster with MOVE_BODY should only be able to move past a monster that DOESN'T have that flag. That would reduce these messages a lot ..."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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I voted for line of sight, but I don't really want everything I can see. I only really want to know when a monster pushes past something such that my ability to hit/shoot it is changed.
Playing O a little I found it really annoying fighting a bunch of identical pack monsters where the lead monster would swap with another, healthy, monster after being whacked a few times. Because the monsters are identical, you don't see any motion, so it just looks like the thing you're hammering has magically healed . Not fun. Of course, if identical monsters cannot push past each other, this problem goes away.Comment
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Voted for message in LOS, not ESP.
I find it helpful to know when something big and nasty is plowing towards the front.
Currently I'm trying to play with auto-clearing -more- prompts to deal with the ESP issue, but I'm worried about missing important messages. Having a term window with past messages helps, though.Comment
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Can we have some sort of a fix for this, even if it's just a quick one? Eddie thinks they make 3.1.1 too annoying for a competition - and posting a complaint here is much easier than changing the comp or arguing with EddieOne for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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