Angband 3.1.1 released
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graphics in linux?
Can't get graphics to work in linux
Compiled it by...
./configure --prefix=$HOME
make
make install
binary was in the src dir. Executed, ran ok. but with ascii graphics.
tried ./angband -mx11 -g -- -b
no graphics
tried copying the angband binary into the top angband-3.1.1 directory and doing ./angband -mx11 -g -- -b
still no graphics
tried all that after recompiling with sdl graphics enabled
nope
help?
(btw, checked out the 32x32 png. Lovely Can't wait!)
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EDIT
Soloved it I think.
Compiled with sdl enabled
./configure --prefix=$HOME --enable-sdl
make
make install
Ran it, specifying sdl
./angband -msdl
Told it to use 32x32 graphics, bigtiles in the option menus at the top of the window.
Dragged the window frame to max.
Presently trying to get the graphics to look better.
Weird how the font size determines the size of everything. What's wrong with squares?
--EDIT2
sdl looks kinda crappy. Trying to compile with gtk. no luck so far. libraries missing. Exactly which libraries? ...glib-2.0 >= 2.6.0 ? I don't think the version goes that high.
--EDIT3
I got it to compile with gtk.
(Keep in mind that this is in Ubuntu).
Configure kept telling me that one of glib, gtk, gthread, pango or libglade was not right.
After much futzing installed glade-3, glade-gnome, glade-gnome-3 via synaptic. This is all gtk+ 2 stuff.
Hmmm. The graphics are kinda messed up. Can't maximize the window.
--EDIT4
Playing in sdl. 32x32 graphics, bigtile, 12x24 font. Dungeons look nice. Too bad font size is tied to tile size. I think the tiles are getting deformed by the font handling and bigtile.
Wow, torches got really expensive.
Hmmm. X11 Graphics seemed to work just fine in that last beta version (installed via synaptic) (aside from a few missing tiles).Last edited by slaverer; August 15, 2009, 23:46.Comment
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"Curses on jewelry only happen with negative-pval items. (temporary)"
I found a ring of teleportation (cursed) that gave (+3 speed) in 3.1.0, can this no longer happen?My first winner! http://angband.oook.cz/ladder-show.php?id=9326 Link, the Kobold Warrior!
My second winner! http://angband.oook.cz/ladder-show.php?id=9369 Cailet, the Hobbit Mage!
Damned be those who use High Elves, for they are the race of the weak!Comment
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Well, if you found what you said you did, then obviously it is possible, though something of an oversight on my part.takkaria whispers something about options. -more-Comment
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Sorry I had meant to say "in 3.1.0", just found a teleport ring (+2 speed) not cursed, in 3.1.1.My first winner! http://angband.oook.cz/ladder-show.php?id=9326 Link, the Kobold Warrior!
My second winner! http://angband.oook.cz/ladder-show.php?id=9369 Cailet, the Hobbit Mage!
Damned be those who use High Elves, for they are the race of the weak!Comment
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You will lose your object memory due to the ID-by-use changes, but other than that, you can use your 3.1.0 save file in 3.1.1 just fine.Comment
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Has the problem with home inventory been fixed? It might be smart to take everything out of the home and drop it in town before the upgrade.Comment
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EDIT: Is anyone making new spoilers? The old ones for v3.0.6 are already pretty outdated. I've read that 3.1.1 makes some important interface changes from 3.1.0 and it would be nice to have some fresh spoilers to read. Unfortunately, I lack the skill to write my own.Comment
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It's pretty easy to reclaim lost object memory with the identify-by-use system. Hit things with your weapons, get hit while wearing your armor, use your devices once when they have some effect, etc.
You can read the change list here for some information on the newer changes, but what kind of spoiler information are you talking about? Most of the spoiler files detail game mechanics which have more or less stayed the same. You can generate monster, artifact, and object spoilers in-game at the death menu.Comment
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Object flavors (Elm, Nickel, Bubbling, Onyx, scroll titles etc) will not necessarily remain the same. However, if you recognize the flavor for Cure Critical Wounds, you will still recognize the new flavor for that potion. The update primarily affects equipment memory, if you have a main gauche (+2,+5) you will forget what its bonuses are. However, you will discover those bonuses the first time you hit something with it. I think 3.1.1 is great, I would upgrade ASAP.
Spoiler generation is a 3.1.1 feature. Get a character killed (any character will do, suicide is fine), and on the tombstone screen, press "s" for spoilers. Then press 1, 2, 3, or 4 for objects, artifacts, brief monsters, or full monsters, respectively.Comment
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Despite all the great things I've heard about 3.1.1 and how itchy I am to play it, I'm going to stick to 3.1.0, which I have gotten used to, for three reasons:
home inventory issue
squelch questioning (sounds annoying, I'll bet it is)
torch brand_fire issueComment
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The torch brand_fire issue is trivial. (self_knowledge is essentially obsolete in 3.1.1)
The home inventory issue is presumably patched by now.
Squelch questioning is only a problem if you tend to destroy things rather than drop them. So I just drop them if I don't want to squelch. (Admittedly it's really a pain if you are trying to buy out a store.)
The id-by-use is such a fun improvement, however, that I give unqualified recommendation to 3.1.1 upgrade.Comment
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