@magnate--
I thought that d_m was on to something when he mentioned walls being visible in the full square (according to the DFOV.)
As I said, albeit very unclearly, I think that using permissive FOV for visibility but limited FOV for targetting is a good idea; it's very much in line with the current angband model.
I thought that d_m was on to something when he mentioned walls being visible in the full square (according to the DFOV.)
As I said, albeit very unclearly, I think that using permissive FOV for visibility but limited FOV for targetting is a good idea; it's very much in line with the current angband model.
(Which is another reason I think that forum threads aren't up to this). I don't even know where my "five properties" post is and there are fifteen pages to look through.
Later someone posted a link to a better model. Then we started bickering over details related to visibility blockage due to a single # inside a large open area.
.
Comment