@magnate--
I thought that d_m was on to something when he mentioned walls being visible in the full square (according to the DFOV.)
As I said, albeit very unclearly, I think that using permissive FOV for visibility but limited FOV for targetting is a good idea; it's very much in line with the current angband model.
I thought that d_m was on to something when he mentioned walls being visible in the full square (according to the DFOV.)
As I said, albeit very unclearly, I think that using permissive FOV for visibility but limited FOV for targetting is a good idea; it's very much in line with the current angband model.
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