Bug: new-style monster list does not correctly report line-of-sight
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Adding a third section with monsters that can target you but you can't target might be interesting but I'm afraid that would mostly make the monster list less readable.
By the way, WHY does Angband use this asymmetrical system? Is it something we need/want to keep?
I guess changing it would ruin some strategies and could make the game much more difficult but it's so counter-intuitive and frustrating when you suffer from it, and it seems like an exploit when it works in your favor...Last edited by Nolendil; June 14, 2009, 16:54.A(3.2.0) C "Angdiira II" DP L:36 DL:44(2200') A+ R+ Sp w:Whip of Westernesse(+10,+10)(+2)
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Right now the way the hockey stick works doesn't make sense. If anything, it should be exactly reversed. The figure closest to the corner should have cover, and the figure further down the hallway (if anyone) should be targetable.
Maybe it's time to introduce 'partial cover' into the equation.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Actually I think I can convince you on this one: the monster list tells you the *current* position. Info on which monsters you can target is useful now. Info on which monsters can target you is important in one move's time, when it's their turn to move."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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If they can target you this turn, most likely they can target you next turn. Oh -- I see -- you have just volunteered to figure out which monsters can target you next turn, including the possibility of double moves!Comment
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I see this more as "Here's the list of monsters that can currently target you that you might want to attempt to make not able to target you"... and the solution to the monster list is to list stuff that is detected and either you can target or can target you... Yes, there's the posibility that a player might be able to detect one monster of type foo, not be able to target it and complain, when in fact, there's a second foo down a hallway that can target it, but you can't solve all problems between the chair and keyboard with code.Comment
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I see this more as "Here's the list of monsters that can currently target you that you might want to attempt to make not able to target you"... and the solution to the monster list is to list stuff that is detected and either you can target or can target you... Yes, there's the posibility that a player might be able to detect one monster of type foo, not be able to target it and complain, when in fact, there's a second foo down a hallway that can target it, but you can't solve all problems between the chair and keyboard with code.
@Eddie: I did rather like the idea of using plings to indicate monster speed. I'd got as far as ! for anywhere from +1 energy faster to 50% faster, !! for 51-99% faster and !!! for 100+% faster. That would warn quite comprehensively of double moves - but Takkaria felt that it was too much info to make available - especially as the +/- 10% speed variation for individual non-uniques is not shown anywhere else."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Originally posted by MagnateI don't think it's worth the trouble until LOS is made symmetricalBands, / Those funny little plans / That never work quite right.
-Mercury RevComment
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Er, isn't making visual=targetable the same as making LOS symmetrical? I don't think I understand the difference."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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...at least I'm pretty sure that monsters can't target in those circumstances. I'd have to play around with kobold archers to be sure. You can't fire at the snake in the following example. I don't know if he'd be able to fire at you. If he can, then maybe they are the same?
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Last edited by Donald Jonker; June 17, 2009, 00:37.Bands, / Those funny little plans / That never work quite right.
-Mercury RevComment
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Ah, that's super if they're the same. I presumed that LOS symmetry only meant that the hockey-stick issue was resolved so that both sides would be co-targetable. There are plenty of other cases where neither you nor the enemy can target one another, but you're both visible to one another.
...at least I'm pretty sure that monsters can't target in those circumstances. I'd have to play around with kobold archers to be sure. You can't fire at the snake in the following example. I don't know if he'd be able to fire at you. If he can, then maybe they are the same?Code:##### # J # ### # # ### ### @
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Currently turning (Angband) Japanese.Comment
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