Bug: new-style monster list does not correctly report line-of-sight
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Ok, easy one first: the ghost one is not a bug. We're using "projectable" as visible, and you can't hit monsters in walls with projectiles, so they don't count as truly "visible" in this context. Sorry if that sounds clunky but it's the best we've got at the moment (see the ongoing LOS debate for the future).Comment
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(See my other reply to jv123 - I think I'm going to change the definition of "easily visible")"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Indeed. The code which governs monster 'visibility' is separate from the monster list code, which uses projectable() as a shortcut. The proper solution is to make the two consistent - but I will have to check with Takkaria before doing this, as changing the definition of "easily visible" may have ramifications I'm not currently aware of."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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EDIT: actually, as I said earlier in this thread, the symmetry isn't really important because which monsters can target you isn't as relevant on your turn as which monsters you can target. So maybe the simplest fix is to change "You can see X monsters" to "You can target X monsters" ...Last edited by Magnate; June 25, 2009, 07:51."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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