Angband (or variant) Feature Suggestion Poll/Feedback thread

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  • PaulBlay
    Knight
    • Jan 2009
    • 657

    Angband (or variant) Feature Suggestion Poll/Feedback thread

    What would you like to see in your Angband?

    To make things more interesting I would also like to have people vote on their (un)favourite feature. The standard format would be like the following:

    --E-X-A-M-P-L-E---------------------------------------------------------
    F039 +1 "Rework stealth for rogues." Discuss.

    I think rogue stealth should provide bonuses when hiding in cover w/no
    light source (= adjacent to walls, behind other monsters, behind (partially)
    open doors)
    V1 from originator
    --E-X-A-M-P-L-E---------------------------------------------------------

    F039 = Feature request 39
    +1 = Total of 1 vote for this feature.
    V1 = First Vote (may also make V2, V3 for second and third votes). I will assume people vote for their own feature suggestion if they don't state otherwise. All users have three positive and one negative votes. Only one of the votes can count towards your own suggestions. <- On reflection I've decided to drop this restriction as there's enough confusion already.
    Discuss = Link to thread originating feature suggestion (or thread created to discuss suggestion).

    You can make one vote for your own feature, the other two (if used) must be for somebody else's feature. If you hate a suggestion vote V- for it (one V- vote allowed).

    --E-X-A-M-P-L-E---------------------------------------------------------

    F039 V-

    Rogues are too powerful already.

    --E-X-A-M-P-L-E---------------------------------------------------------


    Features suggested so far (from this and other threads).
    --------------------------------------------------------------------------
    (bebo)
    F001 -3 "Remove charisma." Discuss.

    One of various suggestions on what to do about charisma in Vanilla Angband.
    V- from PaulBlay; V- from Nolendil; V- from Big Al; V- from Rizwan; V- from Jungle_Boy; V1 from PowerDiver; V2 from Donald Jonker
    --------------------------------------------------------------------------
    F002 +4 "Add player history to character dumps" Discuss.

    See original thread. Also suggested earlier. See notes patch with NPP, etc.
    V2 from Magnate; V1 from will_asher; V1 from Big Al; V3 from Dubtrain
    --------------------------------------------------------------------------
    (PaulBlay)
    F003 N/A "Combine points-based with standard roller" Discuss.

    If the autoroller is removed (as mooted elsewhere) this would leave just one stat generation system. Rolled characters could not exceed points-based stats. See original thread.

    I'm withdrawing this suggestion due to lack of interest.
    --------------------------------------------------------------------------
    F004 N/A "Context sensitive help for inventory / equipment"

    Suggested implementation and help screen given in original thread. Basically a '?' while your inventory list (from 'i') or your equipment list (from 'e') is showing will display the help page shown in that thread. It gives a summary of all commands that use items in the inventory / equipment as well as a brief description of what the various keys used during such actions do.

    I am withdrawing this suggestion as there is a current ticket that should address it. Interested parties should see this forum thread for details (participation welcome).
    --------------------------------------------------------------------------
    F005 +1 "Update help for (f)ire and item" Discuss.

    This appears to be out of date. Details here
    V2 from Nolendil
    --------------------------------------------------------------------------
    F006 -2 "Store pre-order system" Discuss.

    Described in detail here. Could also be relevant to supporting use of Charisma. In fact I'm going to use my 'vote against' getting rid of Charisma.
    V- from Donald Jonker; V- from bebo
    --------------------------------------------------------------------------
    (juggle5)
    F007 +3 "Newbie command menu in Roguelike keyset" Discuss.

    Pop-up menu to show roguelike keys when roguelike keyset option is selected.
    This, and following two feature requests from this thread
    V1 from juggle5(Originator); V1 from Nolendil; V2 from Big Al
    --------------------------------------------------------------------------
    F008 +3 "User friendly display of existing macro trigger keys and actions" Discuss.

    This would make it easier to spot and correct mistakes made in creating or assigning macros.
    V3 from Big Al; V1 from PaulBlay; V2 from Dubtrain
    --------------------------------------------------------------------------
    (jrodman)
    F009 +2 "Advanced macro handling with actions, not keypresses, shown" Discuss.

    Also implement some form of scripting language and auto-complete.
    V1 from jrodman(Originator); V2 from PaulBlay
    --------------------------------------------------------------------------
    (Donald Jonker)
    F010 +5 "merge prayers dTraps & dStairs" Discuss.

    Same as for mages. A patch in this thread implements it for priests. (Prospects for inclusion in Vanilla?)
    V1 from Donald Jonker(Originator); V3 from Nolendil; V2 from bebo; V3 from Rizwan; V2 from Jungle_Boy
    --------------------------------------------------------------------------
    (Antoine)
    F011 0 "Add stealth as a stat" Discuss.

    In place of Charisma, as detailed in original thread
    V1 from Antoine(Originator); V- from Buzzkill
    --------------------------------------------------------------------------
    (PaulBlay)
    F012 +1 "Macro command 'pause and accept direction/target'" Discuss.

    Suggested in this thread.
    V3 from PaulBlay
    --------------------------------------------------------------------------
    (bebo)
    F013 +4 "improve mage sleep/confusion/slow/polymorph/wonder spells" Discuss.

    Also referred to as 'charm spells (spells affected by Charisma)'.
    - waiting for 3.2, where casters will be fully reworked/balanced (ie buffed), at the moment these are almost useless; i remember suggesting something for wonder in particular here http://angband.oook.cz/forum/showthread.php?t=1437
    V1 from Pete Mack; V1 from Buzzkill; V2 from will_asher; V3 from Jungle_Boy
    --------------------------------------------------------------------------
    F014 N/A "monsters waking up shouldn't act right away" Discuss.

    as per http://angband.oook.cz/forum/showthread.php?t=1439 - this may have already been implemented, but i checked trac and didn't see anything

    Already to be implemented (so doesn't really need votes )
    --------------------------------------------------------------------------
    F015 0 "Slightly reduce natural depth of scrolls of acquirement"

    - by the point i get them, the ego's they give are 3 times out of 5 (rough estimate) worse than what i already possess; as a side note i think the new stat potion distribution is great
    --------------------------------------------------------------------------
    (Magnate)
    F016 0 "Get rid of magic mushroom patches. Completely."
    V1 from Magnate(Originator);V- from Pav
    --------------------------------------------------------------------------
    F017 +1 "Nerf zephyr hounds"

    higher rarities, smaller packs, shorter awareness range
    V3 from will_asher
    --------------------------------------------------------------------------
    F018 0 "Change 'append macros to file' into four options:"

    - 1: save this macro to user.prf (loaded every game)
    - 2: save this macro to <current race>.prf (loaded every time a character of that race is loaded)
    - 3: save this macro to <current class>.prf (as above for that class)
    - 4: save this macro to <current name>.prf (loaded only for this specific character)
    --------------------------------------------------------------------------
    (Nick)
    F019 -2 "Naturally increasing stats, no stat potions"

    Make all the existing stats more like stealth; in fact, exactly like HP. For each stat, at each increase in character level, either boost it by one or don't, in such a way that they all end up at 18/100 at level 50. Preferably, randomly select the levels to allocate these at birth, like for hitpoints. No more stat gain, no more stat potions.
    V1 from Nick(Originator); V- from Pete Mack; V- from will_asher; V- from PowerDiver
    --------------------------------------------------------------------------
    (Nolendil)
    F020 (Oook) 0 "Add a 'Feature requests' section to the forum"

    This forum would be moderated by someone who can spend time collecting all suggestions with links to related discussions in a locked sticky
    --------------------------------------------------------------------------
    F021 N/A "Strengthen mage and priest charm spells"


    If CHA stays, strengthen its effects as well.
    This was a mistaken vote for F013
    --------------------------------------------------------------------------
    (PaulBlay)
    F022 0 "Run-stop centring when monster in sight"

    When running and automatically coming to a stop because a monster is in sight I think the character should be centred on the screen if the monster is off screen. This is essentially to reduce the number of times your character can see stuff but you can't.
    --------------------------------------------------------------------------
    (Pete Mack)
    F023 +1 "add gold/object sales code from eddieband"
    V2 from Pete Mack(originator)
    --------------------------------------------------------------------------
    F024 +1 "add ID-by-trial system from eddieband"
    V3 from Pete Mack(originator)
    --------------------------------------------------------------------------
    F025 0 "add some of the ego lanterns from NPP"
    --------------------------------------------------------------------------
    F026 0 "make (ego) shot slightly more common deep in the dungeon"

    So that Slings of Buckland are actually useful.
    --------------------------------------------------------------------------
    F027 +1 "Add x,y and z to inventory list"

    Could x,y, and z be included in the equipment list so that we have all 26 alphabets? I think the only reason for not including them is that historically that was the only number of options that could fit in the screen.
    V1 from Rizwan(Originator)
    --------------------------------------------------------------------------
    F028 +3 "Thieves should drop stolen gold when killed."

    See also F023. If you make the gold and selling changes, you need to make thieves drop stolen gold or they may be too painful. That should be addressed in any discussion of F023.
    This is raised in the new feature item Ticket #29 with a patch just submitted by Big Al. Vote for to encourage implementation (or vote against to discourage )
    V2 from PowerDiver; V2 from Rizwan; V1 from Pav
    --------------------------------------------------------------------------
    F029 +1 "Merge mage and priest books"

    IMO mage and priest books should be merged, so that would be a side effect. I understand that this is radical and has never been discussed, but at least in V it is clear to me that it would improve the game.
    V3 from PowerDiver(Originator)
    --------------------------------------------------------------------------
    F030 +1 "Birthday presents for all"

    Birthday presents - Whenever you level up or at certain level intervals you get birthday presents. These could be items that show up in the home or get generated next to you when you level, whichever is easier on the coding. It would not be anything game breaking but just something kinda nice, perhaps speed potions or identify scrolls or enchantment scrolls, tele scrolls or tele lvl, maybe heal potions or CCW. The kind of thing that almost everyone needs or uses. It could even include stat increases though those should be kinda rare.
    V1 from Jungle_Boy(Originator)
    --------------------------------------------------------------------------
    F031 +3 "NPP style quiver"

    V2 from Pav(Originator); V3 from Donald Jonker; V1 from Dubtrain
    --------------------------------------------------------------------------
    F032 +1 "Rest to full HP/SP not both"

    (UI improvement) 'R' prompt to be like "(0-9999), '&', 'h', 's' (h for HP, s for SP, & as needed)."
    See NPP, Ey, and possibly others.
    V3 from Pav(Originator)
    --------------------------------------------------------------------------
    Clarification: Detailed discussion should probably go in the linked individual threads (when present), brief comments (with votes where applicable) can go here. Also note that I will assign to the voting system above support offered in alternative format in this thread. If you disagree with any assignment given please say so.
    I'm moving feature suggestion for variant *bands to a separate thread in the variants forum.
    Last edited by PaulBlay; March 3, 2009, 10:33.
    Currently turning (Angband) Japanese.
  • takkaria
    Veteran
    • Apr 2007
    • 1951

    #2
    Originally posted by PaulBlay
    What would you like to see in your Angband?

    Well the proper place to put that is in the Angband Wiki Feature Requests page, but I thought they would get more feedback here. By all means put them in the proper place as well.
    The wiki stopped being the place for feature requests a while ago, so please make them on the forums instead.
    takkaria whispers something about options. -more-

    Comment

    • PaulBlay
      Knight
      • Jan 2009
      • 657

      #3
      Originally posted by takkaria
      The wiki stopped being the place for feature requests a while ago, so please make them on the forums instead.
      I obviously didn't get that memo.
      Last edited by PaulBlay; February 26, 2009, 19:12.
      Currently turning (Angband) Japanese.

      Comment

      • buzzkill
        Prophet
        • May 2008
        • 2939

        #4
        Originally posted by PaulBlay
        ... and this would be very difficult to code.
        I don't feel that difficulty in coding should necessarily be considered in the preliminary analysis of new features. A good idea, is a good idea regardless of the difficulty of implementation. The final decision to implement such an idea is goes to the maintainer, who has a voice, and who will ultimately make the call.

        EDIT: Let me throw in a vote for keeping the rollers (at least as an option if nothing else). I like random generation, it's what Angband is about, and I don't see any incompatibility or need to eliminate them.

        Originally posted by PaulBlay
        unless you change your mind. Thanks for getting involved
        I seldom change my mind... because I'm seldom wrong.
        Last edited by buzzkill; February 26, 2009, 15:37.
        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
        My banding life on Buzzkill's ladder.

        Comment

        • PaulBlay
          Knight
          • Jan 2009
          • 657

          #5
          Originally posted by buzzkill
          I don't feel that difficulty in coding should necessarily be considered in the preliminary analysis of new features. A good idea, is a good idea regardless of the difficulty of implementation. The final decision to implement such an idea is goes to the maintainer, who has a voice, and who will ultimately make the call.
          Good point. Although I think that people should in general have the right to vote on whatever basis they like.

          EDIT: Let me throw in a vote for keeping the rollers (at least as an option if nothing else). I like random generation, it's what Angband is about, and I don't see any incompatibility or need to eliminate them.
          My suggestion above doesn't eliminate random generation, it just puts an upper limit on the values generated identical to the upper limit that the points-based system has. I suspect the standard roller rarely gets above the points-based one (you can't actually get a base value of 18 and the minimum value is 8 instead of 10). The autoroller is an rather different beastie, of course.

          Anyway I'm taking your post as

          F003 A V- Combine points-based with standard roller

          (vote against combining points-based with standard roller)

          unless you change your mind. Thanks for getting involved
          Last edited by PaulBlay; February 26, 2009, 19:16.
          Currently turning (Angband) Japanese.

          Comment

          • Nolendil
            Adept
            • May 2007
            • 171

            #6
            Good idea to try and organize feature requests.
            I think this could be stickied and the detailed discussion about each feature would stay in his own thread.
            However, some more separations (such as lines of "------" between requests) might help reading.
            Putting all requests in the first post and a sum up of vote in another would be nice too.

            Well, here's a quick vote.
            I'll use :
            * V+ to V+++ to note how much I'd like a feature, rather than using 1/2/3 so that I can express my vision about as many request as I want.
            * V- to V--- for features I wouldn't want.
            * V= when I'm neutral but want everyone to know it
            * V? when I don't understand the request or its purpose


            -----------------

            F001 A V- Remove charisma

            I'd prefer to improvement over removal

            -----------------

            F002 A V+ Add player history to character dumps

            I don't mind if it's in another file as long as it's saved at the same time.

            -----------------

            F003 A V? Combine points-based with standard roller

            I don't mind as long as pure point-based character creation stays but I don't see the point.
            And I don't think the roller should be removed either.

            -----------------

            F004 A V? Context sensitive help for inventory / equipment

            I don't understand what you want. If it's like 'I', there's nothing to change.

            -----------------

            F005 A V++ Update help for (f)ire an item

            Having wrong info in help files is bad.

            -----------------

            F006 A V+ Store pre-order system

            Probably needs some more though but I like the idea

            -----------------

            F007 A V+++ Support for roguelike keys in "Newbie command menu"

            I always use roguelike keys and more support for them is welcome.

            -----------------

            F008 A V+ User friendly display of existing macro trigger keys and actions

            I don't use macro much, but more accessible information is always good.

            -----------------

            F009 A V- Advanced macro handling with actions, not keypresses, shown

            Too much work needed. And clever macros should work most of the time.

            -----------------

            F010 A V++ Merge dTraps & dStairs prayers

            Less keypresses is good for something as trivial. Should the mana cost be increased a bit?

            -----------------
            A(3.2.0) C "Angdiira II" DP L:36 DL:44(2200') A+ R+ Sp w:Whip of Westernesse(+10,+10)(+2)
            A Mx H- D c-- f- PV+ s- d P++ M+
            C- S-- I So B++ ac GHB- SQ+ RQ++ V+

            Comment

            • PaulBlay
              Knight
              • Jan 2009
              • 657

              #7
              Originally posted by Nolendil
              Good idea to try and organize feature requests.
              I think this could be stickied and the detailed discussion about each feature would stay in his own thread.
              However, some more separations (such as lines of "------" between requests) might help reading.
              Putting all requests in the first post and a sum up of vote in another would be nice too.

              Well, here's a quick vote.
              I'll use :
              * V+ to V+++ to note how much I'd like a feature, rather than using 1/2/3 so that I can express my vision about as many request as I want.
              Heretic. :-P

              No, I don't care really but your system will get re-interpreted as mine when it comes time to count up the votes.

              Thanks for participating.

              F004 A V? Context sensitive help for inventory / equipment

              I don't understand what you want. If it's like 'I', there's nothing to change.
              Did you look at the linked thread? (The old title is misleading - that was pre-edit)

              Basically a '?' while your inventory list (from 'i') or your equipment list (from 'e') is showing will display the help page shown in that thread. It gives a summary of all commands that use items in the inventory / equipment as well as a brief description of what the various keys used during such actions do.
              Currently turning (Angband) Japanese.

              Comment

              • Donald Jonker
                Knight
                • Jun 2008
                • 593

                #8
                I'm not sure I understand the primary/secondary vote system.. Is this to pressure concentration on only a few of the proposals? I don't see what's gained by that. Anyway, I adopted Nolendil's system.

                F001 A V+++ Remove charisma
                -Charisma should be removed not only because it's useless (varying store prices isn't, IMO, a useful dynamic), but to make way for Stealth as a replacement, which would add a great deal of tactical depth to the game. If Angband had NPCs, pets, parties, or something, maybe there'd be a use for it - but it's not an RPG, and we can stop pretending.

                F002 A V++ Add player history to character dumps
                -The notes patch works wonderfully in NPP, FA and other variants. No reason to not import it into V as well. I don't particularly care about dump length - dumps can always be manually abridged in forum entries, if that's the concern.

                F003 A V- Combine points-based with standard roller
                -A step backwards. Keep the old roller for sentimental reasons if you must, but I see no point in messing with the current ideal setup.

                F004 A V? Context sensitive help for inventory / equipment
                -Don't care.

                F005 A V+ Update help for (f)ire an item
                -Why not.

                F006 A V- Store pre-order system
                -A needless half-measure between ideal store stocking and NPP store services.

                F007 A V? Support for roguelike keys in "Newbie command menu"
                -Seems unnecessary since there's a help file for this, but I have nothing against it.

                F008 A V- User friendly display of existing macro trigger keys and actions
                -As someone pointed out in the relevant thread, this info is already available. With no previous exposure to macros, it took me about 3 minutes to figure it out. Don't really see the need here.

                F009 A V- Advanced macro handling with actions, not keypresses, shown
                -As above, nothing wrong with macros as is.

                F010 A V+++ Merge dTraps & dStairs prayers
                -For obvious reasons, I support this change.
                Bands, / Those funny little plans / That never work quite right.
                -Mercury Rev

                Comment

                • PaulBlay
                  Knight
                  • Jan 2009
                  • 657

                  #9
                  Originally posted by Donald Jonker
                  I'm not sure I understand the primary/secondary vote system.. Is this to pressure concentration on only a few of the proposals?
                  I want to know what people really want, not just give them the option to say 'I'll have everything, please'. I think picking your three favourites is a reasonable compromise (rather than forcing you to pick just one).

                  I don't see what's gained by that. Anyway, I adopted Nolendil's system.
                  You are welcome to do so, but I will convert (as closely as I can) to my system when counting votes.

                  F001 A V+++ Remove charisma
                  -Charisma should be removed not only because it's useless (varying store prices isn't, IMO, a useful dynamic), but to make way for Stealth as a replacement, which would add a great deal of tactical depth to the game. If Angband had NPCs, pets, parties, or something, maybe there'd be a use for it - but it's not an RPG, and we can stop pretending.
                  I shall take this opportunity to add
                  -----------------------------------------------------------------
                  (Donald Jonker)
                  F011 A V1 "Add stealth as a stat"

                  In place of Charisma, as detailed in original thread
                  -----------------------------------------------------------------
                  I'll keep it a separate feature request because I don't want people to have to choose between charisma as a stat and stealth as a stat (if they don't want to).
                  Currently turning (Angband) Japanese.

                  Comment

                  • Donald Jonker
                    Knight
                    • Jun 2008
                    • 593

                    #10
                    Originally posted by PaulBlay
                    I shall take this opportunity to add
                    -----------------------------------------------------------------
                    (Donald Jonker)
                    F011 A V1 "Add stealth as a stat"

                    In place of Charisma, as detailed in original thread
                    -----------------------------------------------------------------
                    Here's the more original thread. It was Antoine's idea (I'm just an adherent ).
                    Bands, / Those funny little plans / That never work quite right.
                    -Mercury Rev

                    Comment

                    • PaulBlay
                      Knight
                      • Jan 2009
                      • 657

                      #11
                      Originally posted by Donald Jonker
                      Here's the more original thread. It was Antoine's idea (I'm just an adherent ).
                      OK, I've updated the link and originator. I'll sneak in another feature request as well.

                      ------------------------------------------------------
                      (PaulBlay)
                      F012 A V0 "Macro command 'pause and accept direction/target'"

                      Suggested in this thread.
                      ------------------------------------------------------
                      Currently turning (Angband) Japanese.

                      Comment

                      • bebo
                        Adept
                        • Jan 2009
                        • 213

                        #12
                        Originally posted by Donald Jonker
                        F003 A V- Combine points-based with standard roller
                        -A step backwards. Keep the old roller for sentimental reasons if you must, but I see no point in messing with the current ideal setup.

                        F006 A V- Store pre-order system
                        -A needless half-measure between ideal store stocking and NPP store services.

                        F010 A V+++ Merge dTraps & dStairs prayers
                        -For obvious reasons, I support this change.
                        I'm with you on these

                        In the past i've been a strong supporter of store services, but now that i'm forcing myself to avoid townscumming i must admit i'm enjoying the game quite more as is; still, i wouldn't be against them

                        I'd like also to add

                        F013 A improve mage sleep/confusion/slow/polumorph/wonder spells
                        - waiting for 3.2, where casters will be fully reworked/balanced (ie buffed), at the moment these are almost useless; i remember suggesting something for wonder in particular here http://angband.oook.cz/forum/showthread.php?t=1437


                        F014 monsters waking up shouldn't act right away
                        - as per http://angband.oook.cz/forum/showthread.php?t=1439 - this may have already been implemented, but i checked trac and didn't see anything


                        F015 slightly reduce natural depth of scrolls of acquirement
                        - by the point i get them, the ego's they give are 3 times out of 5 (rough estimate) worse than what i already possess; as a side note i think the new stat potion distribution is great
                        My first winner! http://angband.oook.cz/ladder-show.php?id=8681
                        And my second! http://angband.oook.cz/ladder-show.php?id=8872
                        And the third! http://angband.oook.cz/ladder-show.php?id=9452
                        And the fourth! http://angband.oook.cz/ladder-show.php?id=10513
                        And the fifth! http://angband.oook.cz/ladder-show.php?id=10631
                        And the sixth! http://angband.oook.cz/ladder-show.php?id=10990

                        Comment

                        • takkaria
                          Veteran
                          • Apr 2007
                          • 1951

                          #13
                          Originally posted by bebo
                          F014 monsters waking up shouldn't act right away
                          - as per http://angband.oook.cz/forum/showthread.php?t=1439 - this may have already been implemented, but i checked trac and didn't see anything
                          Apparently you didn't check the thread either :P d_m said "I submitted a patch for this recently and it got accepted into HEAD. So in time it'll be fixed."
                          takkaria whispers something about options. -more-

                          Comment

                          • Magnate
                            Angband Devteam member
                            • May 2007
                            • 5110

                            #14
                            Like others, I support the basic idea of trying to corral feature requests and establish some sort of consensus as to relative priority. But I can't help feeling that a forum thread is a totally inappropriate vehicle to do it. Forum threads are intended for recording the chronological flow of discussions - this thread is less than 24 hours old and it's already almost impossible to follow and contains numerous edits - not to mention two different voting systems (of which I prefer Nolendil's).

                            I'd suggest the tracker, but I gather that Takkaria prefers end user suggestions and bug reports not to be put on the tracker directly. I'm not certain that's true, as the tracker is world-writable, which seems to indicate that he's happy for anyone to post to it.

                            So, Pav - how about a subforum of this one, called Feature Requests? Then each feature request can have its own thread, with a poll. It would then be trivially easy to see which features have the most votes. It would be difficult to restrict the number of feature requests people voted on, but I don't think that really matters. There would still be more votes for the more popular requests, which is what counts.

                            Anyway:

                            V++++++++++++ Get rid of magic mushroom patches. Completely.

                            V++ Nerf zephyr hounds (higher rarities, smaller packs, shorter awareness range)

                            V++ Include character history in chardumps

                            V++ Change "append macros to file" into four options:
                            - 1: save this macro to user.prf (loaded every game)
                            - 2: save this macro to <current race>.prf (loaded every time a character of that race is loaded)
                            - 3: save this macro to <current class>.prf (as above for that class)
                            - 4: save this macro to <current name>.prf (loaded only for this specific character)

                            I waste hours re-defining macros, because they're never saved where I need them.
                            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                            Comment

                            • Jungle_Boy
                              Swordsman
                              • Nov 2008
                              • 434

                              #15
                              Originally posted by Magnate
                              V++ Change "append macros to file" into four options:
                              - 1: save this macro to user.prf (loaded every game)
                              - 2: save this macro to <current race>.prf (loaded every time a character of that race is loaded)
                              - 3: save this macro to <current class>.prf (as above for that class)
                              - 4: save this macro to <current name>.prf (loaded only for this specific character)

                              I waste hours re-defining macros, because they're never saved where I need them.

                              I really like this idea.

                              V+++
                              My first winner: http://angband.oook.cz/ladder-show.php?id=10138

                              Comment

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