Angband on the Nintendo DS

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  • Serith
    Rookie
    • Nov 2007
    • 3

    #31
    I'm glad to see another roguelike on the DS. It looks great so far, the only problem I have is that I have the same problem as chunter. The screens switch as if I had pressed the L-trigger, automatically, every few seconds. The card I am using is the DSTT, and I have seen the problem occur on two separate DS lites, and one original DS.

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    • Immir
      Rookie
      • Jan 2009
      • 8

      #32
      Oops, sorry a devel version snuck onto the site without me realising. I've turned off the periodic swap screen (long story...). Should be good to go again. Working on improving interface now...

      Immir.

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      • Orillian
        Scout
        • Dec 2007
        • 37

        #33
        Well, finally had some time to play over the weekend and I tested it on both my cards and as mentioned earlier it does work properly on both the SCDS1 and the R4DS. I'm looking forward to all your interface work, it's really hard to roll characters atm without knowing what their stats are, I played a Half-Troll Mage yesterday just for fun who had a max int of 14. :P that was fun!

        O.

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        • Immir
          Rookie
          • Jan 2009
          • 8

          #34
          I find that once the savefile/prefs have the compact stats displayed in the top pane, the roller changes are reflected up there. Your mileage may vary?

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          • Donald Jonker
            Knight
            • Jun 2008
            • 593

            #35
            I'm running into a bug in the most recent version up - 2.68: the main screen goes white at odd intervals. First the splash screen at startup, then the space between the user and preconfigured buttons. Then whenever L is held down the whole map goes white - it fills back in normally according to whatever's in the @'s LOS, or if you do a screen refresh.
            Bands, / Those funny little plans / That never work quite right.
            -Mercury Rev

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            • brent
              Rookie
              • Feb 2009
              • 1

              #36
              Thanks for the great port.

              You mentioned in your noted that some of the screens weren't formatted for non wide screens yet, so you're probably already aware but I thought I should make a post anyway.

              The Equipment screen (e) is mostly cut off and unreadable.


              Looking forward to the next version and thanks again.

              Comment

              • Nolendil
                Adept
                • May 2007
                • 171

                #37
                Any news about this wondeful project?
                A(3.2.0) C "Angdiira II" DP L:36 DL:44(2200') A+ R+ Sp w:Whip of Westernesse(+10,+10)(+2)
                A Mx H- D c-- f- PV+ s- d P++ M+
                C- S-- I So B++ ac GHB- SQ+ RQ++ V+

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                • modisch
                  Rookie
                  • Dec 2009
                  • 9

                  #38
                  Originally posted by Nolendil
                  Any news about this wondeful project?
                  ^^^^

                  What he said.

                  -m

                  Comment

                  • AngelicPenguin
                    Scout
                    • Oct 2007
                    • 49

                    #39
                    Anybody playing this? How do you get around the equipment screen being cut off?

                    Also, what's the "Y" button for? It does the command "y" which I don't know does anything in Angband. I remapped it to Ctrl I since that seemed handy, but I thought maybe I was missing something.

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                    • AngelicPenguin
                      Scout
                      • Oct 2007
                      • 49

                      #40
                      Is the maintainer of this still around? If not, I'm a programmer and wouldn't mind giving a shot to fixing some of the screens that are too wide if I could get the source.

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9637

                        #41
                        Originally posted by AngelicPenguin
                        Is the maintainer of this still around? If not, I'm a programmer and wouldn't mind giving a shot to fixing some of the screens that are too wide if I could get the source.
                        By all means make any improvements you like. The maintainer's schedule is a little, um, variable - I don't know if he'll be back around to this any time soon.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

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                        • AngelicPenguin
                          Scout
                          • Oct 2007
                          • 49

                          #42
                          Ahh - any idea where I can get the source?

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            #43
                            The source is included as part of the angband src.


                            in trac. You will probably want an svn enlistment.

                            Comment

                            • timolien
                              Rookie
                              • May 2010
                              • 3

                              #44
                              Compiling for NDS

                              I attempted to compile an NDS build, but get stuck on the fact that the current NDS code requires old (no longer available) libnds version (everything from 1.4.0 upwards does no longer compile because the IPC struct is no longer supported in 1.4.x).
                              Sadly older versions 1.3.X are no longer downloadable.

                              Does anyone still have libnds 1.3.x (and possibly other required components to go together with old libnds version like older devkitpro : I don't know whether I can just drop in an old libnds into a recent devkitpro) ?

                              Updated NDS code which actually compiles with libnds 1.4.x would offcourse even be better.

                              Please let me know : I can download it or provide a place to upload to if necessary.

                              Regards,

                              Gert

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9637

                                #45
                                Originally posted by timolien
                                Does anyone still have libnds 1.3.x (and possibly other required components to go together with old libnds version like older devkitpro : I don't know whether I can just drop in an old libnds into a recent devkitpro) ?
                                The original versions of everything I downloaded for DS development about 3 years ago (some of which is unnecessary) are now available from the FA extra downloads page. The libnds archive has an extra copy of libfat-nds in it that accidentally got put in during an argument between VMWare Fusion and Nautilus, but that can be ignored.
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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