Angband on the Nintendo DS

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  • timolien
    Rookie
    • May 2010
    • 3

    #46
    Missing a file

    Thanks very much for the files.

    The devkit itself is not downloadable :

    "The requested URL /faangband/devkitARM_r23-1686-linux.tar.bz2 was not found on this server"

    Could you still provide it ? Or is it not necessary and will the latest version do ?

    Regards,

    Gert

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9637

      #47
      Sorry, bad link. Should work now.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • SaThaRiel
        Adept
        • Nov 2009
        • 174

        #48
        Sorry for being a bit off-topic here. Im planning to buy myself an ebook reader (looks like it will be a PocketBook 302). Natively its running linux. So i was thinking if its a good idea porting angband to such devices? Actually it has a touch screen with possible support for character input. Well, you wont have colors but who needs them anyway?

        Everyone ever though about it?
        Proud candidate for the Angband Darwin Award!

        Comment

        • Foehammer
          Rookie
          • Jun 2010
          • 5

          #49
          Back On Topic...

          ...I downloaded this for the DS, and apart from lines being cut off, my main gripe is the difficulty of configuring buttons.

          I've tired using the 'in-game' button configuration, but there seems to be bugs where buttons disappear and/or end up moving to the lower left corner of the config screen and becoming inactive.

          In an effort to try to side-step this, I've been editing (in notepad) the buttons.DEF, DEFa, DEF~, but running into problems as I don't quite appreciate how these files are set up.

          It seems clear enough that the user-defined buttons, and the keys on the DS are referenced, along with screen co-ordinates, names, and functions. I'm struggling to understand i) how the game knows when the name of a button ends and the functionality of a button begins, and ii) how these three files relate to one another and the game.

          If anyone can help me with some more info on this it would be really appreciated. I'm not much of a programmer, but fairly technically able, so if there is some way to poke around with the files to avoid the good-but-buggy UI that would be a great help.

          Best,

          Mark

          Comment

          • ArgentStar
            Rookie
            • Jun 2010
            • 1

            #50
            Originally posted by chunter
            Great work with the ds port Immir.

            Got a small issue with the screen switching. What happens is the bottom screen (map) goes to the top, and the bottom goes all strange and then back again every 3 seconds. Attached a photo to give an example.

            Look forward to future updates
            (Using a R4 DS card v1.18. And it is a DS Lite)

            Thanks Christiaan
            Originally posted by Serith
            I'm glad to see another roguelike on the DS. It looks great so far, the only problem I have is that I have the same problem as chunter. The screens switch as if I had pressed the L-trigger, automatically, every few seconds. The card I am using is the DSTT, and I have seen the problem occur on two separate DS lites, and one original DS.
            I'm having the same problem as these two. I've downloaded the latest release from FileTrip, but the screen keeps shifting as described above roughly every 2-3 seconds. Which unfortunately makes it unplayable.

            I'm using a DSi XL (in the UK) and a DSTWO card with a 2GB MicroSD. Any idea what I could do to fix this? I've tried the backup>format>restore route a couple of times with no luck. I loved playing Angband on the PC and was ecstatic when I found out it was ported to the DS. I've got the NetHack port working fine, but I'd reallyl ike to give this a try if possible.

            Many thanks.

            Comment

            • moosferatu
              Apprentice
              • Feb 2020
              • 99

              #51
              I saw someone was making updates to the NDS build as recently as last October. Is it currently in a working state?

              I compiled it and tried to run it on my system but it fails when it tries to load the kbd.bin (yes, I have the /angband/nds directory in place).

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9637

                #52
                Originally posted by moosferatu
                I saw someone was making updates to the NDS build as recently as last October. Is it currently in a working state?

                I compiled it and tried to run it on my system but it fails when it tries to load the kbd.bin (yes, I have the /angband/nds directory in place).
                It is not functional. In case you haven't seen it, here is the pull request that resulted in the recent changes, with some comments that describe the state of the port.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • moosferatu
                  Apprentice
                  • Feb 2020
                  • 99

                  #53
                  Originally posted by Nick
                  It is not functional. In case you haven't seen it, here is the pull request that resulted in the recent changes, with some comments that describe the state of the port.
                  Thanks! I had not seen the PR.

                  Comment

                  • moosferatu
                    Apprentice
                    • Feb 2020
                    • 99

                    #54
                    Well, I decided to mess around trying to get it to work. This evening I was able to get it to work up until the end of character creation before it blew up loading the main game.

                    I was interested in playing on the NDS after playing the excellent new Android port but not liking how cramped my hands get playing games on the phone. While the NDS is much easier on the hands, what kills it for me is the screen resolution. In order to fit on the 256x192 display, the font has to be 3x8, making it ugly and hard to read. So, sadly, I don't think I'm going to continue to try to make it work.

                    As an enterprise Java coder, messing around with C and embedded hardware was fun though. I'm new to Angband, and, at this point, I think I may have spent more hours trying to figure out how to get the NDS port to work than playing the actual game...

                    Comment

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