Angband 3.1.0 beta released

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  • Donald Jonker
    replied
    Originally posted by Big Al
    Nick has a knack for expressing things very well!
    I've noticed this myself. Add my more crudely expressed kudos, congratulations, and gratitude to the ever growing font of goodwill flowing for our beneficent Mr. Sidwell.

    Leave a comment:


  • Big Al
    replied
    Originally posted by Nick
    I'd just like to reflect for a moment on what takkaria has achieved. He's rebuilt the angband development community from a fairly parlous state; he's sorted out all the GPL issues; Vanilla is close to once again being better than all the variants for interface and portability; and all this in less than two years as maintainer.

    Thank you.
    Nick has a knack for expressing things very well! Thanks for the great game.

    Leave a comment:


  • Nick
    replied
    Vote of thanks

    I'd just like to reflect for a moment on what takkaria has achieved. He's rebuilt the angband development community from a fairly parlous state; he's sorted out all the GPL issues; Vanilla is close to once again being better than all the variants for interface and portability; and all this in less than two years as maintainer.

    Thank you.

    Leave a comment:


  • Estie
    replied
    * Make ID reveal all powers of an object, and remove *ID*. (#158)

    Thank you. Thank you very much.
    Somewhat related question: Have there been any changes to randart-creation ?

    Leave a comment:


  • Big Al
    replied
    I started a new character - Half-troll Rogue - and his first spell book is listed as:

    a) (illegible)
    b) (illegible)
    c) (illegible)
    d) Detect Monsters
    e) (illegible)
    f) (illegible)
    g) (illegible)
    h) Detect Monsters

    The next most recent version I was playing was r1071 - and this was fine then so it must be a recent change.

    EDIT: I think a edit file got messed up somewhere. When I downloaded the precompiled application, this stayed that way, but when I downloaded and compiled the source, it works again.
    Last edited by Big Al; January 10, 2009, 01:10.

    Leave a comment:


  • PowerDiver
    replied
    Originally posted by takkaria
    Ross replied, and angband 3.1 beta is thus available, with the exceptions noted in copying.txt, under either the Angband or GPL licences. Happy times.
    Isn't this worthy of its own thread as a big announcement?

    Leave a comment:


  • Nick
    replied
    Originally posted by takkaria
    Ross replied, and angband 3.1 beta is thus available, with the exceptions noted in copying.txt, under either the Angband or GPL licences. Happy times.
    Cool! Now if someone could successfully contact Frank Galligan (aka Bolt Vanderhuge (!)), we'd be able to get a GPL Windows CE port too.

    More than one person has tried email...

    Leave a comment:


  • chem
    replied
    Originally posted by takkaria
    Ross replied, and angband 3.1 beta is thus available, with the exceptions noted in copying.txt, under either the Angband or GPL licences. Happy times.
    hooray! epic project complete! congrats

    Leave a comment:


  • takkaria
    replied
    Ross replied, and angband 3.1 beta is thus available, with the exceptions noted in copying.txt, under either the Angband or GPL licences. Happy times.

    Leave a comment:


  • fingolfin37
    replied
    Originally posted by takkaria
    There's no savefile compatibility between versions, no-- the changes mean there's no meaningful translation for a lot of items from 3.0.x to 3.1.
    Ok thanks -- I'm just really looking forward to trying out the new version. I guess that means that I'll be slightly less frustrated if my 3.0.9 character YASD's.

    Leave a comment:


  • takkaria
    replied
    Originally posted by chem
    If you want a full GPL release, after a few minutes of googling, I've found Ross E Becker (author of parts of the windows port).

    This is undoubtedly him, based on his old angband email address and work history:
    Deep Systems Admin, with broad experience. Work experience covers Networking- (LAN, WAN,… Experience: Asurion Location: Vancouver 166 connections on LinkedIn. View Ross Becker’s profile on LinkedIn, a professional community of 1 billion members.



    His email is not listed at either site, but he can be contacted via a free linkedin account (he has 67 connections there and appears to be active _at least_ as recently as August) or perhaps via his company's general info mail.
    I've emailed the company's general info mail. Let's see what we get from that.

    Leave a comment:


  • takkaria
    replied
    Originally posted by Pete Mack
    I just want to support Andrew on this: at some point, save file compatibility had to be broken to clean up the cruft in the txt files. Translating save files across such a massive change has insufficient value compared with the effort. Play out your game with 3.0.9; you can change a few of the object types to match the new gameplay. (The early rods of detect treasure are the only really huge change.
    I really should have mentioned this in the announce post more clearly, but I totally forgot about it. Oops.

    Leave a comment:


  • Pete Mack
    replied
    I just want to support Andrew on this: at some point, save file compatibility had to be broken to clean up the cruft in the txt files. Translating save files across such a massive change has insufficient value compared with the effort. Play out your game with 3.0.9; you can change a few of the object types to match the new gameplay. (The early rods of detect treasure are the only really huge change.

    Leave a comment:


  • takkaria
    replied
    Originally posted by fingolfin37
    Hello, I'm new here. Is there savefile compatibility with 3.0.9? I was unable to wait for the new version to be released, and (inexplicably) find myself with a pretty promising character I'd like to shift to 3.1.

    If there is compatibility, do I just copy over the char file and the .prf file? Or is anything else required?
    There's no savefile compatibility between versions, no-- the changes mean there's no meaningful translation for a lot of items from 3.0.x to 3.1.

    Leave a comment:


  • fingolfin37
    replied
    compatibility

    Hello, I'm new here. Is there savefile compatibility with 3.0.9? I was unable to wait for the new version to be released, and (inexplicably) find myself with a pretty promising character I'd like to shift to 3.1.

    If there is compatibility, do I just copy over the char file and the .prf file? Or is anything else required?

    Leave a comment:

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