Angband 3.1.0 beta released

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  • Antoine
    replied
    Originally posted by Pete Mack
    Glad to hear it. I play V more than NPP now because of the more dangerous breath attacks.
    LOL. I understand what you mean - but it's funny to think that you enjoy copping a 600 HP nether breath in the face!!

    A.

    Leave a comment:


  • Pete Mack
    replied
    Originally posted by takkaria
    Not thought about it yet—monster AI is a long way down my list of priorities.

    Glad to hear it. I play V more than NPP now because of the more dangerous breath attacks. But I don't think I'd like it if 4GAI were added; big breathers would be too overwhelming.

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  • takkaria
    replied
    Originally posted by Antoine
    Can we expect attenuation in V in the medium term?

    A.
    Not thought about it yet—monster AI is a long way down my list of priorities.

    Leave a comment:


  • Antoine
    replied
    Originally posted by Pete Mack
    @npp: 4gai does not mix well with V for another reason. It is common to use attenuated breath damage to kill big breathers in NPP. Taking them on at close range with 4gai is just about impossible; taking them on in V is both possible yet still dangerous. I once killed Huan in NPP as a no-rSharda rogue with a sling, ordinary ammo, and CLW spell. This just isn't feasible in V; similarly the Tarrasque is far more dangerous in V than NPP, but would be impossible in NPP withilout attenuation.
    Can we expect attenuation in V in the medium term?

    A.

    Leave a comment:


  • Pete Mack
    replied
    @npp: 4gai does not mix well with V for another reason. It is common to use attenuated breath damage to kill big breathers in NPP. Taking them on at close range with 4gai is just about impossible; taking them on in V is both possible yet still dangerous. I once killed Huan in NPP as a no-rSharda rogue with a sling, ordinary ammo, and CLW spell. This just isn't feasible in V; similarly the Tarrasque is far more dangerous in V than NPP, but would be impossible in NPP withilout attenuation.

    Leave a comment:


  • d_m
    replied
    Originally posted by flechette
    had a Main Gauche (1d5) {magical} turn out to be a Main Gauche (1d5) (-5,-1). I thought only non-cursed would be magical?
    Also had a magical whip turn out to be (-2,-2). They aren't cursed, but what gives?
    Items with negative bonuses are no longer cursed by default. Thus, AFAIK, cursed means you can't take it off, but -2, -2 just means it's worse than average.

    There is a lot of consternation about this class of "magically bad" items, but they are definitely not cursed.

    Leave a comment:


  • chem
    replied
    Originally posted by nppangband
    4GAI would be my biggest choice. But that is a huge project.

    Andrew - If/when you do decide to take that on, I think I have a couple ways that can drastically reduce the time it will take to do so.
    I would love to see that in [V] one day.

    Leave a comment:


  • flechette
    replied
    had a Main Gauche (1d5) {magical} turn out to be a Main Gauche (1d5) (-5,-1). I thought only non-cursed would be magical?
    Also had a magical whip turn out to be (-2,-2). They aren't cursed, but what gives?

    Leave a comment:


  • nppangband
    replied
    Originally posted by nppangband
    And that means NPPAngband can follow suit and be under the GPL license as well.
    OK, upon further reading, NPP will be under the GPL license once I incorporate most of Andrew's Vanilla updates from the last couple years.

    Originally posted by nppangband

    Well done, Andrew! It seems that Angband has progressed progress in the last couple years than it has in the decade before that.
    I would like to apologize to the English language for the above sentence. Hopefully you all knew what I meant.

    Leave a comment:


  • nppangband
    replied
    4GAI would be my biggest choice. But that is a huge project.

    Andrew - If/when you do decide to take that on, I think I have a couple ways that can drastically reduce the time it will take to do so.

    But 4gai was a combination of a bunch of AI improvements, involving the movement code, monster mana, monster spell power, the process_monster function that determined the choice of whether the monster should move towards the player, away from the player, or spellcast, as well as decide which spell to cast. Then there were just a bunch of small things. It all depends on which parts of Leon Marrick's and Bahman Rabii (sp?) changes he wants to implement.

    Leave a comment:


  • chem
    replied
    Originally posted by nppangband
    And that means NPPAngband can follow suit and be under the GPL license as well.

    Well done, Andrew! It seems that Angband has progressed progress in the last couple years than it has in the decade before that.
    Yes, it's looking like a good 2009.

    NPP - since you're here, are there any NPP features which may still be hoping to make it into 3.1/[V]-one-day? I haven't played NPP in a while, but it was one of my favorite variants.

    Leave a comment:


  • nppangband
    replied
    And that means NPPAngband can follow suit and be under the GPL license as well.

    Well done, Andrew! It seems that Angband has progressed progress in the last couple years than it has in the decade before that.

    Leave a comment:


  • Antoine
    replied
    All kudos to Andrew, both for the new version and for the improved process that has led to it.

    I hope that if people find bugs in this version or disagree with any changes made, that they will express their feelings in a polite and respectful manner.

    All kudos also to those who have been involved in the GPL initiative - great that this has finally come to fruition.

    A.

    Leave a comment:


  • CJNyfalt
    replied
    Originally posted by takkaria
    Ross replied, and angband 3.1 beta is thus available, with the exceptions noted in copying.txt, under either the Angband or GPL licences. Happy times.
    Cheers! Time to celebrate.

    Leave a comment:


  • Lebannen
    replied
    Heartily agreed. I have one additional thanks: for taking the development more open, with a public bugtracker and keeping the source and all changes available. It makes collaboration and testing *so* much easier.

    Leave a comment:

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