Can we do without pre-"destroyed" levels? Does anyone actually like them? Whenever I encounter one I just pop right back up the stairs because they're so annoying to negotiate.
Feature Request: eliminate predestroyed levels
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Feature Request: eliminate predestroyed levels
Bands, / Those funny little plans / That never work quite right.
-Mercury RevTags: None -
Seconded.
I like hot dogs. I don't, really, but it wouldn't let me type "Seconded" only.Now playing Abasorix, half-troll warrior in V-4.0.5.Comment
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Neutral on the issue. Can take 'em or leave 'em.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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You can't do that in ironman - which makes them a good way to punish anyone who plays ironman.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Just because you can, doesn't mean you should.
AndrewThe Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
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Agreed. Rather than just 'oh, random destruction' we should have something like the ruins of some kind of structure, with pre-defined placement. You could make them a variant on the existing greater vaults, even.
Bah... I better shut up before I start suggesting room-types or such, and get accused of being too ADOM/Nethacky.Comment
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Advantage is that you get to leverage off all the effort that went into making the vaults in the first place.
A.Ironband - http://angband.oook.cz/ironband/Comment
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