Can we do without pre-"destroyed" levels? Does anyone actually like them? Whenever I encounter one I just pop right back up the stairs because they're so annoying to negotiate.
Feature Request: eliminate predestroyed levels
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Feature Request: eliminate predestroyed levels
Bands, / Those funny little plans / That never work quite right.
-Mercury RevTags: None -
Seconded.
I like hot dogs. I don't, really, but it wouldn't let me type "Seconded" only.Now playing Abasorix, half-troll warrior in V-4.0.5.Comment
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Neutral on the issue. Can take 'em or leave 'em.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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You can't do that in ironman - which makes them a good way to punish anyone who plays ironman.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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They are interesting exactly once, which is the first time you ever encounter them. After that, they are annoying...
Just because you can, doesn't mean you should.
AndrewThe Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
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Agreed. Rather than just 'oh, random destruction' we should have something like the ruins of some kind of structure, with pre-defined placement. You could make them a variant on the existing greater vaults, even.
Bah... I better shut up before I start suggesting room-types or such, and get accused of being too ADOM/Nethacky.Comment
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This would be easy enough to do - place a vault just as normal, with no monsters, traps or treasure, using granite instead of permanent rock, then earthquake it once or twice?
Advantage is that you get to leverage off all the effort that went into making the vaults in the first place.
A.Ironband - http://angband.oook.cz/ironband/Comment
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