We need more people.
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guess not enough people can face life without the "REALISM" of games like WoW (which i admit i havent played, Warcraft II being the last of the franchise i liked).
*Bands are a niche game ... and its greatly due to the numerous variants out there that the value of *band actually is so high.
lets face it , we probably wont find gamers of *band in the tens of thousands like WoW or Team Fortress has , anytime soon"When you look into an abyss, the abyss also looks into you." - Friedrich Nietzsche.
(does this mean the RNG learns my worst fears, mummy?)Comment
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There are definitely workarounds for these types of things (not the least of which is something I call "paying attention"--which might have helped me in this situation), but the main point still stands: this type of game is inherently dangerous. The original reply mentioned something about 'bands and RLs requiring a lot of patience, not something you'll typically find in the general population. That is very true.
I really like playing, and like I said, I don't mind cheating death at all, so no harm done, outside of the lost loot. But in the context of "why aren't we more popular?" this is another aspect of it.
I like the 'abort on fail' approach, but I've also run into this problem hammering on monsters. If I'm down the hall, like so...
Code:#@###### ...d.ddd ########
My fault? Of course. But my guess is a lot of new players find the punishment for tiny, tiny slip ups waaay out of line. ("Oh, you accidentally stepped into the hall when you didn't mean to? Too bad. We're throwing away the 200 hours you put into this. The good news is, you get to start all over.")Comment
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I like the 'abort on fail' approach, but I've also run into this problem hammering on monsters. If I'm down the hall, like so...
Code:#@###### ...d.ddd ########
Currently turning (Angband) Japanese.Comment
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Code:#@###### #.###### ..dd.ddd ########
...killing dragons as they step into range, and I'm in mental "rapid fire" mode, the instant one of them pauses and doesn't step into range, I step out into the hall instead. Ouch! No macro here, and same YASD scenario.
My fault? Of course. But my guess is a lot of new players find the punishment for tiny, tiny slip ups waaay out of line. ("Oh, you accidentally stepped into the hall when you didn't mean to? Too bad. We're throwing away the 200 hours you put into this. The good news is, you get to start all over.")
It isn't a mainstream game, and shouldn't be. Out of the popular roguelikes, Angband is arguably the toughest. But as far as this most recent discussion goes, I don't think there's anything that compelling that requires change.
edited the picture example for better clarity.Last edited by Donald Jonker; January 29, 2009, 19:45.Bands, / Those funny little plans / That never work quite right.
-Mercury RevComment
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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The resources are available to avoid all the problems you've described.
[snip]
But the point is learning: ask not how the game can be adjusted to suit your play-style, but ask rather how your play-style can be adjusted to suit the game.
[snip]
It isn't a mainstream game, and shouldn't be.
Today at lunch I walked into a room with a huge scary thing I'd never seen before. It took one breath and my HP went from 459 to -241. Is that the fault of the game? No. It's just another example of how this is the kind of game that teaches you to be careful. It's been described as hack-and-slash, but it's far from it.
It isn't a mainstream game, and shouldn't be.
I cheated, again, of course and came back to life with illegal wizard mode use. But that's my choice. I still avoid death if at all possible, I'm just not personally one to start over if (and when!) it does happen.
Cheers!Comment
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