Consider the simple case where a char with strong pseudo is wielding a good dagger (1d4). Suppose further that no other items that could add a damage bonus are wielded. After a few hits, if you know the foes hitpoints and you watch the monster health bar you can guess pretty accurately what the bonus is. If you kill a dragon, stoically count your hits and make sure none are good [or adjust if unluckily you get one] that's generally enough.
I believe that tedious counting and arithmetic should be done by the program, not the player.
How should the code be set up to figure out the bonus? Should one assume the char knows the exact damage done, so that a hit doing 7 points with a (4d4) weapon guarantees that the total bonus lies between +3 and -9? Should it only be based on the monster health bars? How should the estimate be presented?
I believe that tedious counting and arithmetic should be done by the program, not the player.
How should the code be set up to figure out the bonus? Should one assume the char knows the exact damage done, so that a hit doing 7 points with a (4d4) weapon guarantees that the total bonus lies between +3 and -9? Should it only be based on the monster health bars? How should the estimate be presented?
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