learning damage bonuses

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  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #31
    Currently ID-by-use is only really pertinent to the early game and to Ironman, and I think it works just fine in that context. Potions that you can't ID by use will just get a charge of normal ID expended against them. I don't find it that tedious to get a bit hurt and then try my potions out, nor to read my un-ID'd scrolls while standing on a staircase.

    As for boots, any boots you've pseudo'd as ego items that don't have stealth or speed will have featherfall on them.

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    • PowerDiver
      Prophet
      • Mar 2008
      • 2820

      #32
      Originally posted by Derakon
      As for boots, any boots you've pseudo'd as ego items that don't have stealth or speed will have featherfall on them.
      But you won't know whether they have rNexus until you jump into a pit.

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      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #33
        But by the time you care, ID is cheap (except in Ironman of course).

        Comment

        • Max Stats
          Swordsman
          • Jun 2010
          • 324

          #34
          Originally posted by buzzkill
          I rarely sell to gain ID (or use ID) for that matter. OST, maybe I do enjoy it, cause I still IDBU mushrooms, even though I know it's a really bad idea.
          IDing mushrooms is much safer now, since the worst effect is Debility. You are probably very low level when you encounter them, and it doesn't take long to level up and undo the stat drain.
          If beauty is in the eye of the beholder, then why are beholders so freaking ugly?

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          • Magnate
            Angband Devteam member
            • May 2007
            • 5110

            #35
            Originally posted by fizzix
            Holy thread necromancy.
            You're not kidding. Would the necros among us mind putting *** NECRO WARNING *** or something at the top of their resurrection replies? It's weird to come across a thread you haven't read before and think "blimey, this all sounds like old ground" and then discover it's three years old.

            Perhaps the most interesting thing is that ID-by-use ended up giving +hit and +dam info on the first hit, so all that stuff about best guesses and stats went out the window.
            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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            • dos350
              Knight
              • Sep 2010
              • 546

              #36
              look ,please dont bump this ever again!
              ~eek

              Reality hits you -more-

              S+++++++++++++++++++

              Comment

              • Starhawk
                Adept
                • Sep 2010
                • 246

                #37
                *bumping thread* *no rage*


                The part of the ID game I'd really like to see go away is pvals on items you already know. For instance, if you're wearing a Ring of Dexterity +2, you MUST ID every Ring of Dexterity you find, on the chance that it's better than yours. This can continue until the endgame, and I hate it.

                Comment

                • fizzix
                  Prophet
                  • Aug 2009
                  • 3025

                  #38
                  Originally posted by Starhawk
                  *bumping thread* *no rage*


                  The part of the ID game I'd really like to see go away is pvals on items you already know. For instance, if you're wearing a Ring of Dexterity +2, you MUST ID every Ring of Dexterity you find, on the chance that it's better than yours. This can continue until the endgame, and I hate it.
                  when should pval be revealed, on pickup, on sight, or on detection?

                  You could say the same things about weapons, once you've gotten a +8 weapon, you still have to ID other weapons that you come across.

                  Comment

                  • buzzkill
                    Prophet
                    • May 2008
                    • 2939

                    #39
                    While I generally find V's ID-by-use to be to gracious, even I find pval ID on stat rings to be a major annoyance. I'd recommend one of the two following solutions.

                    1. auto ID identical rings. Once you find a ring of DEX+2, all rings of DEX+2 will be known without the need for ID. I've a feeling some players will feel this doesn't go far enough, but I'd rather start by making a small change.

                    2. auto ID like flavored rings that are better than, or in the case of cursed rings, worse than already found. Once you find a ring of DEX+3, rings of dex +1, +2 and +3 will be known. Same for cursed rings. Find DEX -2, and you learn DEX -1 and -2.

                    Much like known potions or scrolls, I suppose pval should be revealed on detection, but not revealing it until pickup would be less of a change from current behavior.
                    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                    My banding life on Buzzkill's ladder.

                    Comment

                    • Tibarius
                      Swordsman
                      • Jun 2011
                      • 429

                      #40
                      reduce drops dependant on char power level?

                      Exploring is fun. At the start of the game everything is interesting and worth to be picked up and look upon. The rate of usefull items decreases the further you stuff your char with egos and artifacts. At the end only new (better) artifacts are interesting anymore.

                      That is what squelch is for. But squelch has a great drawback - you still have to pick up the item and then get spammed for a few squelch messages (which require more-keypresses).

                      I would rather prefer if a power-level of your char would be calculated somehow and then only stuff fitting to that power-level and maybe one level below would be generated. This would reduce the nr of drops the better your equipment is. I guess this could makes the gameplay smoother in the endgame.

                      Cheers,
                      Tibarius
                      Blondes are more fun!

                      Comment

                      • Nomad
                        Knight
                        • Sep 2010
                        • 958

                        #41
                        Originally posted by buzzkill
                        1. auto ID identical rings. Once you find a ring of DEX+2, all rings of DEX+2 will be known without the need for ID. I've a feeling some players will feel this doesn't go far enough, but I'd rather start by making a small change.
                        This seems pretty logical to me. Presumably if all magic rings are flavoured, then variants on the same ring are sub-flavoured in some way that the game just doesn't bother to distinguish. All amethyst rings are DEX, all amethyst rings with square stones are DEX+2, etc.

                        And I think it's a good compromise between reducing tedium and keeping (or even adding) a little bit of excitement/uncertainty. You'll know that a semi-ID stat ring is guaranteed to be a different from the ones that you've picked up before, instead of being 90% sure you're headed for disappointment.

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