What's the dumbest thing you didn't know about?

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  • Selkie
    Swordsman
    • Aug 2020
    • 434

    What's the dumbest thing you didn't know about?

    I'll start. When I first started playing Angband nearly 30 years ago I didn't realize the rest command existed. Instead I would run back and forth along the dungeon to recover HP/SP. I remember thinking, there's got to be a better way.
  • sffp
    Swordsman
    • Apr 2020
    • 434

    #2
    That I could look at stuff/monsters and I could see what they did.

    Of course, I'm not sure all that info was there when I first started playing.

    Comment

    • Ugramoth
      Adept
      • Mar 2017
      • 124

      #3
      Took me a while to realize what word of recall is used for

      Comment

      • Cryomaniac
        Swordsman
        • Jan 2022
        • 283

        #4
        Didn't know about how stacking temporary + equipment resistance to fire/cold prevents inventory destruction.

        Comment

        • Selkie
          Swordsman
          • Aug 2020
          • 434

          #5
          Originally posted by Cryomaniac
          Didn't know about how stacking temporary + equipment resistance to fire/cold prevents inventory destruction.
          And that's another dumb thing I didn't know. I thought it was only immunity which prevented equipment destruction.

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9637

            #6
            Originally posted by Cryomaniac
            Didn't know about how stacking temporary + equipment resistance to fire/cold prevents inventory destruction.
            You were right the first time - only immunity prevents destruction.
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • bio_hazard
              Knight
              • Dec 2008
              • 649

              #7
              that there's a 'fire at nearest monster' command...

              and that you can look up what's in your home when you're in the dungeon.

              Comment

              • Cryomaniac
                Swordsman
                • Jan 2022
                • 283

                #8
                Originally posted by Nick
                You were right the first time - only immunity prevents destruction.
                Was the mechanic changed at some point? I'm certain having double resistance to fire/cold prevents your consumables from being destroyed by those elements. Double resistance to acid doesn't protect your stuff, not sure about lightning.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9637

                  #9
                  Originally posted by Cryomaniac
                  Was the mechanic changed at some point? I'm certain having double resistance to fire/cold prevents your consumables from being destroyed by those elements. Double resistance to acid doesn't protect your stuff, not sure about lightning.
                  It may have been different in the past - I don't precisely recall - but immunity has always been required for complete safety. Otherwise it's not prevention, but more resistance helps. At 60 or more damage after allowing for resistance an item has a 3% chance of destruction, and if its less than 60 it scales down proportionally.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Cryomaniac
                    Swordsman
                    • Jan 2022
                    • 283

                    #10
                    Checked v4 source, you're right - double resist no longer stops inventory destruction. It does that in earlier versions and their offshoots, though - for example, it's very relevant in Heng variants.

                    Oddly enough, according to source code, double resistance to acid should protect inventory destruction, but I think I recall having by staves melted by acid under double resist in Heng variants. Armor still can get damaged by acid with double resistance, though you will take reduced damage from acid if it damages your armor.

                    Comment

                    • Selkie
                      Swordsman
                      • Aug 2020
                      • 434

                      #11
                      Originally posted by Cryomaniac
                      Checked v4 source, you're right - double resist no longer stops inventory destruction. It does that in earlier versions and their offshoots, though - for example, it's very relevant in Heng variants.

                      Oddly enough, according to source code, double resistance to acid should protect inventory destruction, but I think I recall having by staves melted by acid under double resist in Heng variants. Armor still can get damaged by acid with double resistance, though you will take reduced damage from acid if it damages your armor.
                      Hang on, now I'm getting really confused. I thought acid only damaged armour. I thought electricity destroyed rods and wands. Cold destroyed potions. Heat destroys scrolls and ammo.

                      Comment

                      • Cryomaniac
                        Swordsman
                        • Jan 2022
                        • 283

                        #12
                        If I'm reading the source right, acid also destroys staves and scrolls, along with damaging equipment; in earlier versions, as I can recall, it also destroyed staves and scrolls, but it also outright destroyed vulnerable equipment in your backpack (according to source, it only damages equipment in your inventory now).

                        Comment

                        • PopTart
                          Apprentice
                          • May 2017
                          • 89

                          #13
                          There are apparently no karmic consequences for killing Farmer Maggot.

                          Slow Monster is king. Stun Monster is queen.

                          Hoard potions of Restore Life Levels, Healing potions, Staves of Teleportation, Rods of Mapping, Rods of Slow Monster, Rods of Speed, armor and weapons with resistances/buffs in your home.

                          Throwing things is useful in early game. Just throw whatever you have. Keep any pointy thing you find (spears, daggers, rocks) to get you through the first 10 levels.

                          You can use items that are lying on the ground even if you don't have room in your inventory.

                          Comment

                          • Selkie
                            Swordsman
                            • Aug 2020
                            • 434

                            #14
                            Originally posted by PopTart
                            You can use items that are lying on the ground even if you don't have room in your inventory.
                            Yeah that's a good one. I remember the days of spilling out my full inventory on the dungeon floor just so I could pick up, then immediately quaff a potion

                            Comment

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