not sure whether I am joking
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The Angband Manual, good. I didnt know it was there - maybe put a link on the front page ? -
This is a great advice! Thank you!Yea salt waters get me at start of game often, but I do carry multiple rations usually.
For whomever who doesn't yet know, there is a cool feature of autopickup inscriptions that limits it to x amount to be picked up. So I have stuff like !CCW and ?Phase with =g20, and remove hungers =g5 etc., to keep me at a steady level of certain items without having to worry about multiple item slots or going overweight.
I was searching for a document with information about inscriptions! Where can I it?Leave a comment:
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Yea salt waters get me at start of game often, but I do carry multiple rations usually.
For whomever who doesn't yet know, there is a cool feature of autopickup inscriptions that limits it to x amount to be picked up. So I have stuff like !CCW and ?Phase with =g20, and remove hungers =g5 etc., to keep me at a steady level of certain items without having to worry about multiple item slots or going overweight.
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Why just today - I accidentally set my Remove Hunger scrolls to ignore (dropping all seven). And then, 3 levels later I id'd a potion of salt water by drinking it.
Now I have 4 mushrooms total (3 after Eating the first one) and am scrounging the dungeon for food.Leave a comment:
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@sky--
Eddie's playstyle does not include resting. He uses CLW instead. Or just dives, hoping for a soft target.Leave a comment:
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My HT warriors used to die fairly often to starvation before 4.2. It's actually a pretty entertaining way to die in Angband as it can be quite drawn out. I don't play that combo in new Angband, though, as I've transitioned to Hobbit Ranger (or some other class+Ranger) to be my go-to now, so food exists pretty much solely as flavor in my games.Leave a comment:
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It really depends on your @
Hobbit or Kobold Necs need to rest a LOT and thus need more food.
HT's just consume it quicker.
i've had an @ die for lack of food. It can happenLeave a comment:
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I wrote "This is all assuming you kill most monsters you encounter, which seems likely when playing a half-troll."
???
My half troll rogues have always mowed down the monsters. My first char testing 4.x was a rogue who never understood why you would steal from a monster rather than killing it. I just checked and I played a dwarf rather than a half-troll but I can't imagine it would matter.
I did make a note, at some point early I was too weak to mow down the monsters, and started over diving from the top. That was so I could mow everyone down.
3605 0' -- Note: too weak to survive L9, take the long way down
From that point forward, carnage mode for 95% of monsters.Leave a comment:
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Valid point. Food seems ok but ?remove hunger are *very* common or numerous in the latest vLeave a comment:
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Are you sure? For recent versions, I mean.
I feel like I am swimming in food equivalents. E.g., just cleared most but not all of level 52, unsquelch and look at the item list:
1 dried fruit
5 swigs of orcish liquor
6 rations of food
19 scrolls of remove hunger
and also 2 or 3 mushrooms that I picked up and ate for their non-food benefits.
I typically don't buy food in town except mushrooms, and usually don't pay attention to Fed status, except to worry if it is getting too high. I don't keep track, but I suspect there is 10x as much food in the dungeon as I need, and it might be significantly more than that.
This is all assuming you kill most monsters you encounter, which seems likely when playing a half-troll.Leave a comment:
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Eddie--
That's a bug. SD is just useless if it can't fix satiationLeave a comment:
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Maybe at one time.
The scrolls say they set you to 50%, but they only *raise* you to 50%.
I just bought food and ?removeHunger in town to experiment, and the only decrease from 95% was to 94%, presumably normal for 1 turn. I had a ranger that had played the whole game without learning remove hunger, decided to learn to check, and I tried the remove hunger at somewhere around 70% full and no decrease.
In any event, slow digestion is a flag that is almost never useful, and occasionally leads to an unfortunate circumstance that [maybe] can only be fixed quickly by casting a spell or consuming a special object. That's my working definition of a curse.Leave a comment:
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