Stolen items

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  • moonspark
    Rookie
    • Jun 2015
    • 1

    Stolen items

    Just curious whether the items stolen off monsters by rogues are simply items that would otherwise have been dropped by killing said monsters. In other words by ruthlessly pickpocketing everything in sight is there a net gain over killing everything in sight.
  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    #2
    Originally posted by moonspark
    Just curious whether the items stolen off monsters by rogues are simply items that would otherwise have been dropped by killing said monsters. In other words by ruthlessly pickpocketing everything in sight is there a net gain over killing everything in sight.
    Yep, it's just the stuff they would drop. Moreover, if you steal from a unique, even if you don't kill them on that level, they'll have less stuff when you do kill them
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • kineahora
      Apprentice
      • Sep 2021
      • 82

      #3
      Originally posted by Nick
      Yep, it's just the stuff they would drop. Moreover, if you steal from a unique, even if you don't kill them on that level, they'll have less stuff when you do kill them
      Nice. I've never tried a rogue--sounds like an interesting change.

      One thing Ive always wondered: do level feelings take account of stuff being carried by monsters? It sounds like there is a table of drops that is set up when a level is created. I've often wondered whether the level feeling is only for objects on the ground or if it factors items known to be carried by monsters on the level...

      I was given cause to wonder when i got a good level feeling once and a Patriarch on the level dropped a ring of speed I think it was or maybe an artifact. Anyway the point is I had a game crash due to manipulation of inscribed items in my quiver or spell books (an earlier buggier nightly I think) and when I restarted I was on the dungeon level but hadnt yet killed the patriarch. When I re-killed it, it dropped the exact same loot, so I surmised their drops are pre-determined, probably at level creation...

      Comment

      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        #4
        Speaking of stolen items, why doesn't Smaug DROP_GREAT? The Necklace of the Dwarves was one of the greatest artifacts of Arda.

        Comment

        • kineahora
          Apprentice
          • Sep 2021
          • 82

          #5
          Originally posted by Pete Mack
          Speaking of stolen items, why doesn't Smaug DROP_GREAT? The Necklace of the Dwarves was one of the greatest artifacts of Arda.
          Agree. More Tolkienized this way.

          Comment

          • backwardsEric
            Knight
            • Aug 2019
            • 527

            #6
            Originally posted by kineahora
            One thing Ive always wondered: do level feelings take account of stuff being carried by monsters? It sounds like there is a table of drops that is set up when a level is created. I've often wondered whether the level feeling is only for objects on the ground or if it factors items known to be carried by monsters on the level...
            The treasure feeling only includes the items that were generated on the floor. The items carried by monsters and what comes from chests or excavating rubble does not count.

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9637

              #7
              Originally posted by Pete Mack
              Speaking of stolen items, why doesn't Smaug DROP_GREAT? The Necklace of the Dwarves was one of the greatest artifacts of Arda.
              Smaug had the Arkenstone - and the emeralds of Girion - but not the Necklace of the Dwarves, which contained Earendil's silmaril and so went with him at the end of the First Age.

              EDIT: He also had Bilbo's mithril shirt, which Belegennon is based on.
              Last edited by Nick; November 19, 2021, 02:30. Reason: Completeness
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Voovus
                Adept
                • Feb 2018
                • 158

                #8
                Originally posted by Nick
                Smaug had the Arkenstone - and the emeralds of Girion - but not the Necklace of the Dwarves, which contained Earendil's silmaril and so went with him at the end of the First Age.

                EDIT: He also had Bilbo's mithril shirt, which Belegennon is based on.

                Loot drop was very buggy in those days. Smaug was killed in Esgaroth, but all the stuff dropped miles away in Erebor. So not sure we should infer much from the quality of the loot anyway.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9637

                  #9
                  Originally posted by Voovus
                  Loot drop was very buggy in those days. Smaug was killed in Esgaroth, but all the stuff dropped miles away in Erebor. So not sure we should infer much from the quality of the loot anyway.
                  Well, if you read the thread about luring the dragon out of the vault...
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • kineahora
                    Apprentice
                    • Sep 2021
                    • 82

                    #10
                    Originally posted by Nick
                    Smaug had the Arkenstone - and the emeralds of Girion - but not the Necklace of the Dwarves, which contained Earendil's silmaril and so went with him at the end of the First Age.

                    EDIT: He also had Bilbo's mithril shirt, which Belegennon is based on.
                    Details details :-) :-) I agree with the poster's point though that Smaug accrued GREAT items which would be nicely reflected in game with _DROP GREAT_

                    Comment

                    • fruviad
                      Apprentice
                      • Jan 2011
                      • 74

                      #11
                      Originally posted by Nick
                      Yep, it's just the stuff they would drop. Moreover, if you steal from a unique, even if you don't kill them on that level, they'll have less stuff when you do kill them
                      If I attempt a theft, I'll probably wake the monster and lose the advantage of surprise. That first strike could've been used as an attack to cause damage, instead, and if I kill the monster, then I'll get the item anyway.

                      Does stealing give @ anything other than bragging rights? (My new life goal: Stealing The One Ring from Morgoth. Now THOSE are some bragging rights that any rogue can be proud of. Has anyone managed it?)

                      Perhaps a trivial XP reward could be earned for a successful theft; just a "feel-good" amount similar to the XP reward one receives for disarming a trap, with the XP amount varying according to the same formula that would be applied to the monster it was stolen from at that depth and time. Not enough XP to be really significant, but a few extra points to make rogues feel better about losing the first-strike advantage.

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9637

                        #12
                        Originally posted by fruviad
                        If I attempt a theft, I'll probably wake the monster and lose the advantage of surprise. That first strike could've been used as an attack to cause damage, instead, and if I kill the monster, then I'll get the item anyway.

                        Does stealing give @ anything other than bragging rights?
                        My idea here is that stealing can be used to steal from monsters which the player is not strong enough to kill yet. This is also the use case for the rogue Hit and Run spell.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Estie
                          Veteran
                          • Apr 2008
                          • 2347

                          #13
                          Various reasons why that isnt enough incentive for me to steal:

                          - Uniques usually appear in groups, be it escort or grouped appearance, so you might not reach the Balrog of Moria or just risk waking up one of the big dragons in the room (btw why are the dragons grouped together ? It makes no sense lore wise).

                          - I might not be able to kill it now, but if I kill it later it will be deeper and hence might have better drops.

                          - If I started stealing from multiple uniques, I would have to keep book so as to remember which dangerous ones have now become worthless if killed.

                          Here is one scenario where it might be worthwhile: lets say I clear a checkerboard vault, open Ancalagons cell, no escort because of the circumstances, he is asleep, I have enough life/resists to not be in danger of getting 1-hit and I am sure I dont want to kill him before the end fight: I might try to steal from him then. But note that at this stage of the game, I probably wont have maxed stealth anymore since I am now geared for combat, not diving.

                          I have played around with stealing back when it was introduced, but havent found it useful since.

                          Comment

                          • Ingwe Ingweron
                            Veteran
                            • Jan 2009
                            • 2129

                            #14
                            Originally posted by Estie
                            I have played around with stealing back when it was introduced, but havent found it useful since.
                            +1 to this (also including the "Hit and Run" spell), and pretty much everything else Estie said.
                            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                            Comment

                            • tom
                              Apprentice
                              • Dec 2020
                              • 53

                              #15
                              My last rogue was too weak to fight Wormtongue when encountered, but robbed him instead. Got a blue dragon scale mail, which he then used to kill Wormtongue. It felt nice

                              I dunno if unique drops have improved since 2.8.x days, but it seems that far more of your great loot can come from unique drops these days. Being able to get the drops anyway, when you are frail and pathetic, is pretty nice.

                              Comment

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