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Bug: crash after Single Combat in 4.2.3 -
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Nothing has changed deliberately. The way this works is that there are a number of random floor grids specified as "feeling" grids, and when you've seen enough of them (a tenth), you get the feeling.
Has anyone else noticed any differences here?
I see, so this is to prevent scumming by resting near the stairs. Nice! I havent been scumming so I didnt notice!
Hmm I havent used a new nightly since the one that fixed my last problem LOL.
After winning my Paladin I felt like playing another and he's nearly thru stat gain: there was never a harder working character than this new guy--I decided to dive him harder with less:
Befitting of his 8 intelligence, he insisted on fighting a Hand druj guarding unknown armor wildly out of depth around level 20. He beat the Druj with no speed items, a non-ego Main gauche +6/+6, a potion of speed, no artifact armor and a wand of acid balls! The armor was Hithlomir. He went on to defeat over 40 gravity hounds (intelligence not his strong suit). This is super weird--my last winning paladin I dont think saw a single gravity hound! Of course he was banishing hounds deep in the dungeon...
The eye druj was a reasonable risk--not much downside to dying at DL20. The gravity hounds--not so much. That is a lot of effort for zero upside.
It depends on how fast you can kill them, and the environment you’re in. As long as they aren’t piling up in a big open space, they aren’t that dangerous.
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