This is very much my philosophy. The great thing about Angband is that everyone plays it differently, and for different reasons, and the game usually gives scope for that.
That said, there are times when change can make what seems like an overall improvement to how the community as a whole perceives the game. A good example of this is the rise of no selling; another is rune-based ID. In both cases there were many people who didn't like the idea of change to start out with, but most came around afterward to thinking the game had improved.
My reason for starting this thread was I thought late-game mage play might be another such. I gather from the discussion that it isn't, so I'm going to leave it alone.
That said, there are times when change can make what seems like an overall improvement to how the community as a whole perceives the game. A good example of this is the rise of no selling; another is rune-based ID. In both cases there were many people who didn't like the idea of change to start out with, but most came around afterward to thinking the game had improved.
My reason for starting this thread was I thought late-game mage play might be another such. I gather from the discussion that it isn't, so I'm going to leave it alone.
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