I want to add a remark here, after the fait accompli of the dark necromancer and not expecting it to cause any changes.
My issue with darkness has always been that it never models the features to resemble the actual reason for you as the actor to like it: that is that the enemy is disoriented and hindered by it, but you are _not_ (or at the very least, less than the enemy). Whether thats because your eyes are attuned or you have infravision or something else doesnt matter.
In most games its the opposite - the player gets diminished information but the (ai controlled) enemies do not. ToME4, for example, simply gives the rogue some kind of damage boost when fighting in darkness. The monsters dont care at all if its dark or not. To me, that doesnt feel right.
So I was curious (but not hopeful) about how Nick would approach the topic.
The necromancer is supposed to like the dark. Why ? Well, apparently because nothing works for him when its light. Ok.
My pessimism did not stem from thinking Nick cant have good ideas - I dont think that - but from assuming that changing the ai behaviour to take light into account is a tall order. And of course, all the dungeon denizens are supposed to be super adept at orientation in darkness. Which brings us back to the initial question: why exactly did the Necromancer of Dol Guldur like the darkness ?
My issue with darkness has always been that it never models the features to resemble the actual reason for you as the actor to like it: that is that the enemy is disoriented and hindered by it, but you are _not_ (or at the very least, less than the enemy). Whether thats because your eyes are attuned or you have infravision or something else doesnt matter.
In most games its the opposite - the player gets diminished information but the (ai controlled) enemies do not. ToME4, for example, simply gives the rogue some kind of damage boost when fighting in darkness. The monsters dont care at all if its dark or not. To me, that doesnt feel right.
So I was curious (but not hopeful) about how Nick would approach the topic.
The necromancer is supposed to like the dark. Why ? Well, apparently because nothing works for him when its light. Ok.
My pessimism did not stem from thinking Nick cant have good ideas - I dont think that - but from assuming that changing the ai behaviour to take light into account is a tall order. And of course, all the dungeon denizens are supposed to be super adept at orientation in darkness. Which brings us back to the initial question: why exactly did the Necromancer of Dol Guldur like the darkness ?
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