After an 8 year hiatus, I've finally decided to get back into developing ToME-SX, my variant of ToME 2.3.5. It's been a lot of work, but playing it is a blast, especially compared to earlier versions. There's a screenshot Let's Play thread on another forum that I'm running: https://forum.rpg.net/index.php?thre.../post-25207604 - when the time comes and my current run ends, I'll want a character suggestion for the next one
For reference, the project's Github page is at https://github.com/AmyBSOD/ToME-SX and a complete changelog is available here: https://raw.githubusercontent.com/Am...%20history.txt
And my biggest pride is the dungeon randomizer! Its source code is found at https://github.com/AmyBSOD/ToME-SX/t...edit/mkdungeon and it's really fun, a little utility that can be run to create randomized d_info.txt files for ToME-SX to, well, randomize the various dungeons After all, I got really really bored of having to see the same boring barrow-downs every time, and then mirkwood, old forest or orc caves depending on my current mood... Now, it's fully possible for the Barrow-Downs to be replaced with the layout of e.g. Erebor, Dol Amroth or even one of the various god temple quests! It's lots of fun to play
For reference, the project's Github page is at https://github.com/AmyBSOD/ToME-SX and a complete changelog is available here: https://raw.githubusercontent.com/Am...%20history.txt
And my biggest pride is the dungeon randomizer! Its source code is found at https://github.com/AmyBSOD/ToME-SX/t...edit/mkdungeon and it's really fun, a little utility that can be run to create randomized d_info.txt files for ToME-SX to, well, randomize the various dungeons After all, I got really really bored of having to see the same boring barrow-downs every time, and then mirkwood, old forest or orc caves depending on my current mood... Now, it's fully possible for the Barrow-Downs to be replaced with the layout of e.g. Erebor, Dol Amroth or even one of the various god temple quests! It's lots of fun to play
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