After an 8 year hiatus, I've finally decided to get back into developing ToME-SX, my variant of ToME 2.3.5. It's been a lot of work, but playing it is a blast, especially compared to earlier versions. There's a screenshot Let's Play thread on another forum that I'm running: https://forum.rpg.net/index.php?thre.../post-25207604 - when the time comes and my current run ends, I'll want a character suggestion for the next one ![Smile](https://angband.live/core/images/smilies/smile.png)
For reference, the project's Github page is at https://github.com/AmyBSOD/ToME-SX and a complete changelog is available here: https://raw.githubusercontent.com/Am...%20history.txt
And my biggest pride is the dungeon randomizer! Its source code is found at https://github.com/AmyBSOD/ToME-SX/t...edit/mkdungeon and it's really fun, a little utility that can be run to create randomized d_info.txt files for ToME-SX to, well, randomize the various dungeons
After all, I got really really bored of having to see the same boring barrow-downs every time, and then mirkwood, old forest or orc caves depending on my current mood... Now, it's fully possible for the Barrow-Downs to be replaced with the layout of e.g. Erebor, Dol Amroth or even one of the various god temple quests! It's lots of fun to play
![Smile](https://angband.live/core/images/smilies/smile.png)
For reference, the project's Github page is at https://github.com/AmyBSOD/ToME-SX and a complete changelog is available here: https://raw.githubusercontent.com/Am...%20history.txt
And my biggest pride is the dungeon randomizer! Its source code is found at https://github.com/AmyBSOD/ToME-SX/t...edit/mkdungeon and it's really fun, a little utility that can be run to create randomized d_info.txt files for ToME-SX to, well, randomize the various dungeons
![Big Grin](https://angband.live/core/images/smilies/biggrin.png)
![Smile](https://angband.live/core/images/smilies/smile.png)
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