Balancing spears

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  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    #31
    @w1 lets you do 'w1' rather than 'wr' or whatever slot the weapon is in. No hot key required.

    Comment

    • Ingwe Ingweron
      Veteran
      • Jan 2009
      • 2129

      #32
      Originally posted by Serephina
      The inscirptions @w1 and @w2 on your weapons make me think you have a hotkey to swap between them, is that possible?
      @0 inscribed on player's primary weapon and on a secondary weapon (or digger) will allos "hotkey" swapping using the "x" key.

      Other items can be inscribed with @w1, @w2, ..., @w9, to swap with the "w"ield key and the number. E.g., inscribing a bow with "@w1" and a sling with "@w1", allows player to swap launchers by hitting "w1".
      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

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      • wobbly
        Prophet
        • May 2012
        • 2629

        #33
        Had a couple of runs with polearms & 1 thing to consider is building a 4lb defender glaive (not that big an investment for a feanor) & getting parry, riposte & momentum. It's got the usual no shield problem all 2handers have but otherwise it's a pretty impressive weapon despite looking fairly ordinary.

        Comment

        • Infinitum
          Swordsman
          • Oct 2013
          • 315

          #34
          Until you find a black sword or something that is; same as all other intermediate smithing builds. Still, Glaives != Spears.

          Comment

          • Shadowfire
            Rookie
            • Jun 2016
            • 2

            #35
            Originally posted by Infinitum
            Now what I would really like to see would be almost all consumables replaced by words of power, with whatever few athelas/'Rage/!Liqour/swap jewelry left just fitting into your backpack (since it contains just enough provisions to justify the player not needing extra food nor fuel for the entire game).

            No ability to cart around extra weapons nor armor in the inventory; the player has access to 2 1-and-a-halfhanders, a shield, a short sword/dagger/hatchet, 2 quiver slots and the amor on his body. Convenient ui and keyboard shortcuts allows the player to toggle shield use, wielding their weapon one or twohanded or swap weapons with the press of a key. Weapon cathegories are streamlined as versatile 1-and-a-halfhanders (given enough player strength) and throwing weapons are rightfully delegated to the quiver slots where they belong.

            Sil Souls. Never coming to a store near you.

            Now, since I can't code and have the nagging suspicion that the above probably isn't as good an idea as I'd like it to be; Spears anyone? They're pretty cool but can/should they be made more viable main weapons within existing design parameters?
            If you absolutely had to buff spears then an extra dice roll to setting a spear is the only way. (Polearm mastery required and the extra roll is only for spear/greatspear because an extra dice roll on a glave might be too powerful) Edit- 2d native of a glave +1 for polearm mastery + 1 for a brand and the possibility of a crit ( so 4d9 or 5d9) might be too OP
            Last edited by Shadowfire; June 24, 2016, 02:14.

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            • wobbly
              Prophet
              • May 2012
              • 2629

              #36
              I'm just going to idly guess that a vampiric spear w/finesse & momentum might actually be the easiest way to go for the Morgoth kill.

              Comment

              • xorzac
                Adept
                • Sep 2016
                • 137

                #37
                Why not add an extra point or 2 of evade to polearms to make them stand out? That would make parry maybe a worthwhile skill instead of worthless.

                Comment

                • seraph
                  Adept
                  • Jan 2016
                  • 120

                  #38
                  this would make quarterstaves completely worthless if they didn't also get the boost. i don't know why regular spears don't have evasion but greatspears and glaives do.

                  do other people think parry is bad?

                  Comment

                  • xorzac
                    Adept
                    • Sep 2016
                    • 137

                    #39
                    Originally posted by seraph
                    this would make quarterstaves completely worthless if they didn't also get the boost. i don't know why regular spears don't have evasion but greatspears and glaives do.

                    do other people think parry is bad?
                    Blunt weapons need some kind of skill anyway?

                    Comment

                    • Infinitum
                      Swordsman
                      • Oct 2013
                      • 315

                      #40
                      Parry is pretty boring, but the math usually checks out compared to just boosting evasion as long as you find a decent [+2]; then again I usually smith lategame these days. Wouldn't mind seeing it go as Riposte is where it gets interesting anyhow.

                      EDIT:
                      this would make quarterstaves completely worthless
                      "would"?

                      Comment

                      • seraph
                        Adept
                        • Jan 2016
                        • 120

                        #41
                        right now they are the only weapons with a default [+2]. so they can serve some small function, even if they aren't particularly good at it.

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