Bad Ideas Thread

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  • Infinitum
    replied
    Originally posted by S
    Thus he came alone to Angband's gates, and he sounded his horn, and smote once more upon the brazen doors, and challenged Morgoth to come forth to single combat. And Morgoth came.
    Easter egg potential! Breaking the tension by using a Trumpet of Warning on Morgoth forces him to face you in single combat (with everything else staying neutral and keeping its distance).

    Originally posted by S
    But Ungoliant had grown great, and he less by the power that had gone out of him; and she rose against him, and her cloud closed about him, and she enmeshed him in a web of clinging thongs to strangle him. Then Morgoth sent forth a terrible cry, that echoed in the mountains. Therefore that region was called Lammoth; for the echoes of his voice dwelt there ever after, so that any who cried aloud in that land awoke them, and all the waste between the hills and the sea was filled with a clamour as of voices in anguish. The cry of Morgoth in that hour was the greatest and most dreadful that was ever heard in the northern world; the mountains shook, and the earth trembled, and rocks were riven asunder. Deep in forgotten places that cry was heard. Far beneath the rained halls of Angband, in vaults to which the Valar in the haste of their assault had not descended, Balrogs lurked still, awaiting ever the return of their Lord; and now swiftly they arose, and passing over Hithlum they came to Lammoth as a tempest of fire.
    Speaking of making V harder to kill.. =)

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  • wobbly
    replied
    Originally posted by mewmew
    i have an idea too, the whole level is a huge room full of constantly moving animated trees who are mostly neutral but some of them are hostile, they spawn rapidly, faster than you can kill them, have decent hp and rather weak attack and they occupy like 3/4 of the room so to move to the stairs you should patiently wait (being hit by hostile ones) till the path is clear. if you use fire the whole room became permanently hostile
    Ugghh philistine... How is that bad? It's like free xp, & some of those hostile trees drop useful stuff like food rations. We all need food right? & while you wait patiently, you can randomly kill them or cast spells to train skills. or eat herbs to increase stats. Is great. Fully support this idea.

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  • locus
    replied
    Originally posted by Patashu
    That's dumb. What about a maze that you're not allowed to use autoexplore in, maprots constantly and changes around you on occasion? I think this got used in a popular roguelike in the 90s.
    autoexplore is plenty for the Bad Ideas thread

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  • Infinitum
    replied
    Originally posted by taptap
    Eh, you forgot something: Song of Freedom
    Nope.

    Allow Orc Champions to sing maybe, bolstering nearby Orcs morale and combat prowess?

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  • mewmew
    replied
    i have an idea too, the whole level is a huge room full of constantly moving animated trees who are mostly neutral but some of them are hostile, they spawn rapidly, faster than you can kill them, have decent hp and rather weak attack and they occupy like 3/4 of the room so to move to the stairs you should patiently wait (being hit by hostile ones) till the path is clear. if you use fire the whole room became permanently hostile

    Leave a comment:


  • Patashu
    replied
    Originally posted by fph
    What about a set of special Sokoban levels where you move boulders to fill pits? Oh, wait...
    That's dumb. What about a maze that you're not allowed to use autoexplore in, maprots constantly and changes around you on occasion? I think this got used in a popular roguelike in the 90s.

    Leave a comment:


  • taptap
    replied
    Originally posted by fph
    What about a set of special Sokoban levels where you move boulders to fill pits? Oh, wait...
    Eh, you forgot something: Song of Freedom

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  • fph
    replied
    Originally posted by klassik
    how about a special level that breaks the rules of sil and plays like a roguelike version of pacman where you have to pickup all the food on the floor before getting attacked by the ghosts.
    What about a set of special Sokoban levels where you move boulders to fill pits? Oh, wait...

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  • klassik
    replied
    bad ideas?

    how about a special level that breaks the rules of sil and plays like a roguelike version of pacman where you have to pickup all the food on the floor before getting attacked by the ghosts.

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  • Infinitum
    replied
    New plan then. Reinstate Flasks of Oil. Introduce wooden furniture, scaffolding and waste piles. Make torches throwable. Make monsters flammable.

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  • taptap
    replied
    Originally posted by Infinitum
    Oh! And remove Torches? Burning-pitch-on-a-stick was never used for indoors lightning as much as putting things to the literal torch. The entire wall-mounted torches thing is a thing of medieval times movie adaptions. The candle was invented for a reason. Maybe have a Lantern -> Lesser Jewel -> Feanorian Lamp progression instead (using the 1, 2, 3 light radius formula)?
    This is not a bad idea! (Can not resist to spam this link: https://www.youtube.com/watch?v=HQZqbGME5HY)

    You could make candles / jewel -> lantern -> f. lamp and make candles flicker when sprinting or otherwise moving too fast (as in combat)
    Last edited by taptap; July 31, 2014, 22:49.

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  • Infinitum
    replied
    Allow PCs to make perception checks in order to spot monsters and items outside of their light radius (and in their LOS). Give all monsters (and items!) a stealth score based on size to compensate. A partially successful roll gives the player a vague outline ("You make out a titanic shape in the darkness", "You see a small item" etc). Retool Keen Senses to give a +5 spot monster/items bonus. Listen can give a further +5 bonus together with the see through walls jazz. Instant tension, just add paranoia!

    Speaking of light; maybe add an intermediate level of darkness between lit and pitch black? Gloom? Mechanically Items/Monsters within it could still be hidden from view but be easier to spot than stuff in the shadows. Again, this could help distinguish magical darkness from the surrounding dungeon, and seeing a darker shade of black (whilst barely making out a titanic shape within..) moving across the dungeon could be visually impressive.

    Oh! And remove Torches? Burning-pitch-on-a-stick was never used for indoors lightning as much as putting things to the literal torch. The entire wall-mounted torches thing is a thing of medieval times movie adaptions. The candle was invented for a reason. Maybe have a Lantern -> Lesser Jewel -> Feanorian Lamp progression instead (using the 1, 2, 3 light radius formula)?

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  • ekolis
    replied
    Aww, I liked wound points...

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  • HallucinationMushroom
    replied
    Institute both ToME's sanity point system and Steamband's wound point system, because everyone loves those.

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  • debo
    replied
    Originally posted by Infinitum
    Re: damage model - replace the HP/Constitution stats with some synonyms for luck/grace/fate/whatever - the rationale being that "hits" still turn out as shallow wounds and near misses until the character literally run out of luck and receive an actual wound (and hence cannot fight on).
    I guess cat warriors would get 9 of these

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