I like the possibility to destroy artefacts. (I did even destroy Calris last time I saw it just for roleplaying reasons.) I like when artefacts can be stolen, although this will remain a very rare case of actually have unworn/unwielded artefacts when meeting orc thieves. I also believe it is clever for orcs to carry away orc slaying weapons (other orcs will be mightily impressed).
Acid damage to artefacts, however, would be truly awful. Yeah, the robe of Aredhel [-2] or the -3, -4 2d2 Corslet of Fingon - enjoy! It would make low perception play (resist status effects w/ will and acid with appropriate armour) much weaker. This wouldn't necessarily be a problem for me, but adding bottleneck skills everyone has to have isn't good.
Spot on. I never had it with artefacts. But it is quite common that the early wooden chests which are quite common in this depth are carried away. On the other hand, if you manage to trail a orc thief with a stealthy char his behaviour can be quite telling. One of the few hints you get for IDing items apart from meta data such as the depth it was dropped first or actually consuming them.
Acid damage to artefacts, however, would be truly awful. Yeah, the robe of Aredhel [-2] or the -3, -4 2d2 Corslet of Fingon - enjoy! It would make low perception play (resist status effects w/ will and acid with appropriate armour) much weaker. This wouldn't necessarily be a problem for me, but adding bottleneck skills everyone has to have isn't good.
I agree that is an interesting challenge, but in practice most items orc thieves pick up are out of the players LOS.
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