Also, this is a little on the "maybe whiney" side, but have you ever thought of toning down the kemenrauko melee damage a little? +11 means they'll still hit pretty often, and their earthquake gimmick + high defense + dig through walls is already pretty impressive. They usually create situations where you are insta-surrounded by digging around your corridor, which means you're fighting with an evasion penalty, and hitting for 4d8 is pretty crazy.
Ringrauko and Ururauko seem pretty one-trick-pony, in comparison. If you have evasion that is worth anything, and you remember that they're dangerous, you can stomp either of them with impunity, even if they do hit way hard.
Hithrauko are still my favorite So annoying to get hallucinated at that depth.
OK, that's all the Sil I have in me for a while o/ lol
Ringrauko and Ururauko seem pretty one-trick-pony, in comparison. If you have evasion that is worth anything, and you remember that they're dangerous, you can stomp either of them with impunity, even if they do hit way hard.
Hithrauko are still my favorite So annoying to get hallucinated at that depth.
OK, that's all the Sil I have in me for a while o/ lol
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