I don't care about fleeing personally, it's (very) annoying but it does give value to having a ranged attack when you otherwise wouldn't bother, you run out of xp on most monsters anyway. Instead of giving the xp when they flee down stairs, it would be better to instead give this xp as you do damage to them, as happens in poscheng.
Sil : Suggestions
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Another interesting idea is to give bonuses to some skills based on strength - for example - "knockout". Also, if you'd remove a restriction from having N items only, no matter what their weight is, it would give a tremendous benefit to strength.Comment
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In my opinion, a monster that flees should never be seen again, being too afraid of the PC. So its almost like killing (except the items), and gives you XP from the same pool.Comment
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In some cases, allowing them to flee down the stairs helps you win fights you might otherwise have lost. In other cases (e.g. uniques) you might really want to avoid them fleeing down the stairs, which leads to some quite interesting tactical decisions. Sure it is annoying if they get past and make it to the stairs, but having some stakes like this is what makes the tactical stuff fun (as well as adding to immersion etc).Comment
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"You land on shining shores, bereft of all possessions." And go from there
Hmmn....Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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If you're going to do this, you might as well go all the way and make a reverse-Sil variant, where Morgoth's minions are trying to invade Valinor or something Have maybe trolls, orcs, cats and werewolves as races w/ their own houses.
"You land on shining shores, bereft of all possessions." And go from there
Hmmn....
The hard part with that reverse variant would be coming up with enough kinds of "good guy" monsters, I think.Comment
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You already can play with starting STR 4 (Naugrim or House of Hador) or if you are really extremely one-sided 5. Isn't that enough?Comment
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It doesn't sound like Sil at all. Regarding Sil less is more - less items, less races, less monsters, less magic = best roguelike I have played so far.
You already can play with starting STR 4 (Naugrim or House of Hador) or if you are really extremely one-sided 5. Isn't that enough?Comment
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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A very minor suggestion: I think Song of Slaying should always give at least a +1 bonus to hit. Right now, it starts at zero and doesn't have any effect until after you kill something. I think it should have an immediate +1 effect. I'm *not* saying that the bonus should be increased by one across the board, just that it not be zero. i.e. "bonus=max(bonus,1)"Comment
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Thanks for the ideas everyone. I'm busy enough at the moment that I don't have time to individually reply to many of them or to do any coding, but I do read them all and either note down the ideas I want to include or the links to the threads for when I have more coding time.Comment
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I'd like to request that a very small percentage of monsters be anomalies to their typical ai routines. Or, in other words, I would like to see the occasional hold-your-ground archer, cowardly troll, non-territorial spider, always-barge-in orc, etc...You are on something strangeComment
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