Some ideas for SIL:
+ Unique challenge rooms that are pre-defined and added randomly to floors.
- For example : A room full of spiders and artifact
- A huge room with a lot of archers.
+ Give even more XP for some non-slaying actions:
- Making a monster flee down the stairs (To avoid unnecessary kills)
- Slay a monster with a weapon of its slaying type (only once)
- Survive through near death experience (less than 3 HP)
- Find some special unique rooms
+ Add more races, especially ones that have initial high STR
+ Unique challenge rooms that are pre-defined and added randomly to floors.
- For example : A room full of spiders and artifact
- A huge room with a lot of archers.
+ Give even more XP for some non-slaying actions:
- Making a monster flee down the stairs (To avoid unnecessary kills)
- Slay a monster with a weapon of its slaying type (only once)
- Survive through near death experience (less than 3 HP)
- Find some special unique rooms
+ Add more races, especially ones that have initial high STR
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