Interesting!
This is the main reason there is no form of permanent wounds in Sil. I'd just be too tempted to restart. It is very similar to the feeling players get when their best items are disenchanted. If this could be avoided, then I'd think both of these are good mechanics, but having this permanent disadvantage on a relatively early character would not be fun for me.
And by being memoryless, it doesn't induce the temptation to restart if you lose a life early.
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