Hullo all. I'm not normally a *band fan, but Sil rather caught my fancy. Andrew Doull and I have just covered it on Roguelike Radio:
I wasn't all positive about the game, as there are a number of things I didn't like about the way combat is handled, but overall I am hugely impressed with the design focus. I'd like to get into the game more and cover it in more depth in a later episode. I'd be keen to hear some counter-points from veteran players, and maybe details of important areas where we've missed out.
I wasn't all positive about the game, as there are a number of things I didn't like about the way combat is handled, but overall I am hugely impressed with the design focus. I'd like to get into the game more and cover it in more depth in a later episode. I'd be keen to hear some counter-points from veteran players, and maybe details of important areas where we've missed out.
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