I, for one, disagree with most of the comments made above.... I have enjoyed stumbling through build after build, figuring out what works. Enjoyed dying horribly, thinking about why, and improving my play. I enjoy the STR-die-sides-weapon-weight-damage-versus-crits formula: it's an awfully MINOR complexity and it's scads more interesting than Angband's weird blows-per-round formula. I LOVE the stealth system and feel that a perfect-information Stealth icon would take away from the pulse-pounding feeling as I sneak past a dragon, a scary unique, or what-have-you -- or sneak up on a squad of cat warriors and assassinate them quietly, one by one...
I do agree that it would be nice if the beginning game was made a little more interesting -- not as a crutch to new players, but because (as was stated a couple posts up) sometimes it is 200' before you find a shortbow for your archer. Or a stabby 2-pound longsword for your crit-based finesse fighter. Or whatever. For intermediate players like myself, it gets tiresome.
Many(most?) of my early deaths are happening just because I haven't found any equipment worth having, and I get bored knocking around the first handful of dungeon levels fighting Yet More Orcs/Wolves. There's a timer on the game. So I am forced to push lower and die because I have no body armor yet. Or a poor weapon. Or whatever.
I suppose this could push my builds more toward Smithing to alleviate the missing-equipment problem -- but -- ugh. I don't wanna.
I do agree that it would be nice if the beginning game was made a little more interesting -- not as a crutch to new players, but because (as was stated a couple posts up) sometimes it is 200' before you find a shortbow for your archer. Or a stabby 2-pound longsword for your crit-based finesse fighter. Or whatever. For intermediate players like myself, it gets tiresome.
Many(most?) of my early deaths are happening just because I haven't found any equipment worth having, and I get bored knocking around the first handful of dungeon levels fighting Yet More Orcs/Wolves. There's a timer on the game. So I am forced to push lower and die because I have no body armor yet. Or a poor weapon. Or whatever.
I suppose this could push my builds more toward Smithing to alleviate the missing-equipment problem -- but -- ugh. I don't wanna.
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