I prefer games like Sil where you can't avoid the danger, but where you can choose between different strategies and tactics, some riskier than others.
I can't bring myself to see Angband's choice of slow descend versus diving as a strategic choice. For me it's as much a strategic choice as choosing to pay $5 real life money for getting better equipment for my character. In Angband I'm not paying money, but I'm trading my time and enjoyment for better chances of survival (I enjoy it more when it's genuinely dangerous). That doesn't feel like a strategic choice for me. It's a meta choice, happening outside of the game. (OK, I'm exaggerating a little, some of it is strategic. )
I can't bring myself to see Angband's choice of slow descend versus diving as a strategic choice. For me it's as much a strategic choice as choosing to pay $5 real life money for getting better equipment for my character. In Angband I'm not paying money, but I'm trading my time and enjoyment for better chances of survival (I enjoy it more when it's genuinely dangerous). That doesn't feel like a strategic choice for me. It's a meta choice, happening outside of the game. (OK, I'm exaggerating a little, some of it is strategic. )
Comment