This is exactly right.
We had found that Charge was so good that when balancing the game we had to distinguish between characters that got it and those that didn't ('sure this balrog was easy, but that was with a Charge character...'). This was my fault, as I had thought combats would last long enough that the extra Charge damage would be a small component, but it was high enough to often reduce combat length to one or two rounds, making it *very* strong. Now there should be a lot more legitimate choice in melee character abilities.
We still want Charge to be a stronger than average ability, as it is tactically fun so we want people to be encouraged to get it, but now we hope that will be 1/3 of characters or so, instead of 2/3 or so. We'd love to hear comments about whether we have succeeded in this goal, or whether it is too strong or weak in its new form. I think it will take a little while to sort out though, especially as its old form was far too strong and this will definitely appear weak in comparison.
One thing to bear in mind is that if you have a perfect weapon for it and are charging, it is like having 4.5 more stat points (1.5 Dex + 3 Str). Given that 1 Dex is considered a very powerful ability, you wouldn't need to be charging all that often, or with all that perfect a weapon to get good value from this.
We had found that Charge was so good that when balancing the game we had to distinguish between characters that got it and those that didn't ('sure this balrog was easy, but that was with a Charge character...'). This was my fault, as I had thought combats would last long enough that the extra Charge damage would be a small component, but it was high enough to often reduce combat length to one or two rounds, making it *very* strong. Now there should be a lot more legitimate choice in melee character abilities.
We still want Charge to be a stronger than average ability, as it is tactically fun so we want people to be encouraged to get it, but now we hope that will be 1/3 of characters or so, instead of 2/3 or so. We'd love to hear comments about whether we have succeeded in this goal, or whether it is too strong or weak in its new form. I think it will take a little while to sort out though, especially as its old form was far too strong and this will definitely appear weak in comparison.
One thing to bear in mind is that if you have a perfect weapon for it and are charging, it is like having 4.5 more stat points (1.5 Dex + 3 Str). Given that 1 Dex is considered a very powerful ability, you wouldn't need to be charging all that often, or with all that perfect a weapon to get good value from this.
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