Sil 1.0.2

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  • Scatha
    Swordsman
    • Jan 2012
    • 414

    #61
    Originally posted by Fendell Orcbane
    How does a monster break through a glyph of warding? Because in my last game I made a lot of use of a staff of warding in the early game to kill a lot of monsters like wargs and uniques. But in the later game the uniques that I used it on went right though the glyphs without even slowing down. Which was fine since my archery was good enough to kill the uniques anyway.
    It has to make a will check against a fixed difficulty, which is why they're very effective early and less so later on. It's possible we could change this to scale with depth or something, but at the moment the staff is an item which varies in value a lot at different points in the game.

    Also what inspired some of the monster names/monsters? Like the Cat warriors and the raukos( why not just call them Balrogs?)
    Cat warriors (led by Tevildo, whose character was later replaced by Sauron) are from early drafts of the legendarium. Raukar is the elvish word for 'demon'; the balrogs were the 'Valaraukar' ("demons of power"). We only have balrogs in as unique monsters, but we wanted other sorts of demon.

    And one thing that I noticed about death blades is that sometimes you get random ones that are as good as Delmerith.
    They won't have the other special abilities of Delmereth, but it's true that they can get a hit bonus as good. In fact, there's no cap on how good a deathblade you can find! (But better ones become increasingly unlikely.)

    Also would you consider adding more artifacts?
    Yes, this is planned, particularly for non-weapons (indeed I already have a dozen or so designed).

    Comment

    • HallucinationMushroom
      Knight
      • Apr 2007
      • 785

      #62
      Originally posted by Scatha
      They won't have the other special abilities of Delmereth, but it's true that they can get a hit bonus as good. In fact, there's no cap on how good a deathblade you can find! (But better ones become increasingly unlikely.)
      I've found a +5 Deathblade before, with one of my failed smith characters.
      You are on something strange

      Comment

      • Fendell Orcbane
        Swordsman
        • Apr 2010
        • 460

        #63
        Originally posted by Scatha
        It has to make a will check against a fixed difficulty, which is why they're very effective early and less so later on. It's possible we could change this to scale with depth or something, but at the moment the staff is an item which varies in value a lot at different points in the game.



        Cat warriors (led by Tevildo, whose character was later replaced by Sauron) are from early drafts of the legendarium. Raukar is the elvish word for 'demon'; the balrogs were the 'Valaraukar' ("demons of power"). We only have balrogs in as unique monsters, but we wanted other sorts of demon.



        They won't have the other special abilities of Delmereth, but it's true that they can get a hit bonus as good. In fact, there's no cap on how good a deathblade you can find! (But better ones become increasingly unlikely.)



        Yes, this is planned, particularly for non-weapons (indeed I already have a dozen or so designed).
        I had a death blade with a +7 to hit : ) And I can't wait to see 1.0.3 : )

        Comment

        • Psi
          Knight
          • Apr 2007
          • 870

          #64
          ...and I thought I had maxed out when I found a +4 one. +7 is ludicrous.

          Comment

          • Fendell Orcbane
            Swordsman
            • Apr 2010
            • 460

            #65
            Originally posted by Psi
            ...and I thought I had maxed out when I found a +4 one. +7 is ludicrous.
            Its only ludicrous if you are on the pointy end : )

            Comment

            • Philip
              Knight
              • Jul 2009
              • 909

              #66
              For subtlety purposes, does a bastard sword count as one-handed?

              Comment

              • half
                Knight
                • Jan 2009
                • 910

                #67
                Originally posted by Philip
                For subtlety purposes, does a bastard sword count as one-handed?
                No, none of the hand-and-a-half weapons do.

                Comment

                • Uktuli
                  Rookie
                  • Jan 2010
                  • 4

                  #68
                  Tutorial?

                  This looks great, but does the tutorial exist in 1.02? There seems to be no difference between choosing a) Tutorial and b) New Character. After creating a character I start in a room with a curved sword on the ground and no information. I then wander around aimlessly trying to find information on smithing until I die.

                  Comment

                  • half
                    Knight
                    • Jan 2009
                    • 910

                    #69
                    Originally posted by Uktuli
                    This looks great, but does the tutorial exist in 1.02? There seems to be no difference between choosing a) Tutorial and b) New Character. After creating a character I start in a room with a curved sword on the ground and no information. I then wander around aimlessly trying to find information on smithing until I die.
                    That's a bug then -- it works fine for me, and for everyone else as far as I can tell.

                    Are you using Linux?

                    Comment

                    • Uktuli
                      Rookie
                      • Jan 2010
                      • 4

                      #70
                      Originally posted by half
                      That's a bug then -- it works fine for me, and for everyone else as far as I can tell.

                      Are you using Linux?
                      That's strange. I'm using Windows XP. Where's the user information stored? I'd like to delete it and try a fresh start. I tried running it from a new folder, but now it's only showing empty windows.

                      Comment

                      • ekolis
                        Knight
                        • Apr 2007
                        • 921

                        #71
                        Originally posted by Uktuli
                        I tried running it from a new folder, but now it's only showing empty windows.
                        Try rebooting your computer; apparently something in Windows' font caching gets screwed up when you move the game around...
                        You read the scroll labeled NOBIMUS UPSCOTI...
                        You are surrounded by a stasis field!
                        The tengu tries to teleport, but fails!

                        Comment

                        • HallucinationMushroom
                          Knight
                          • Apr 2007
                          • 785

                          #72
                          I can't make a tutorial character either. It just prompts me to make a new character and dumps me into the regular game. I wanted to replay the tutorial a few weeks back and this happened, and then I forgot about it, so apologies for not reporting the bug then. It's not a linux thing, in any case. I'll play around with my settings and see if I can figure anything out.

                          Could it be that the tutorial is tied to a specific character save? When I choose tutorial, it auto-opens my last failed attempt at the tutorial, if that character is still living of course. If that character is dead, the game attempts to rename the tutorial character the same exact name, the same behavior if you are trying to load up a dead character.
                          You are on something strange

                          Comment

                          • HallucinationMushroom
                            Knight
                            • Apr 2007
                            • 785

                            #73
                            I downloaded a new copy of Sil and I can start and restart the tutorial many times, and I notice that saving or even creating a character to name them isn't an option.
                            You are on something strange

                            Comment

                            • Uktuli
                              Rookie
                              • Jan 2010
                              • 4

                              #74
                              Originally posted by half
                              That's a bug then -- it works fine for me, and for everyone else as far as I can tell.

                              Are you using Linux?
                              I rebooted my computer and was able to see the text in a newly extracted version of Sil. However, when I chose a) Tutorial from the menu, the game returned "save file does not exist" and then took me to the character creation screen, presumably bypassing the tutorial.

                              Comment

                              • half
                                Knight
                                • Jan 2009
                                • 910

                                #75
                                Interesting. Here's how things work internally. Selecting the tutorial from the starting menu should open a save game file at "lib/apex/tutorial". This save file was very carefully set up to give you the tutorial experience. It has an extra object type (notes), and has a special flag set so that it won't save over the file and will give you special text when you use the stairs or leave the level.

                                Evidently something is going wrong and I'd like to fix it. Perhaps it is saving over the file at some point? That would seem to explain HM's problem, but not Uktuli's one. Uktuli: is there a tutorial save file in the apex folder? If so, does launching it via the open save game option work?

                                I'd like to fix this...

                                Comment

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