Sil 1.0.2
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Ha! Amusingly when I was fixing this I first decided to delete that legacy line of code as I didn't think Sil needed to make sure entrancing monsters killed their targets before starvation set in. I then noticed this bug and couldn't work out what caused it or replicate it, as I'd already accidentally fixed it by removing that line... -
May have found a bug. When I try to make the inventory sub-window visible while on the title screen, the game crashes. Doing it in game-play works though. You've probably found this already, but I don't know.Leave a comment:
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Hi, I also posted this on a ladder comment but I'll also post here in case you missed it.
I think there's a bug in line 1326 of melee1.c, which says:
Code:if (p_ptr->paralyzed && (net_dam < 1)) net_dam = 1;
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I think I found a typo. The monster recall for some spiders says: "It can bite to entrace for (+14, 2d13)…"Leave a comment:
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I found another bug. If you equip an empty lantern of brightness it does not identify, rightly so but if you then fuel it up it still does not identify unless you remove and reequip it.Leave a comment:
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I would also add that my "ludicrous character" hardly took advantage of this as only Ds, Hs and high end uniques ever survived the first blow...
Interesting point about potentially everyone wanting RA in the end with the high stats, by the way. I don't think this should be the case, but I'm not sure what the appropriate kind of tweaks to change the fact are.Leave a comment:
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The other main problem with two-weapon fighting is holding a very powerful artefact in the off-hand. Narsil, Glamdring and (recently) Ringil have been offenders here. They each provide some very serious non-combat bonuses, making them great in the off-hand even at relatively sensible strengths.Leave a comment:
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I would also add that my "ludicrous character" hardly took advantage of this as only Ds, Hs and high end uniques ever survived the first blow...Leave a comment:
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I think charge and multiple attacks are inherently different. I would expect to be able to hit a sleeping monster twice before it wakes up enough to take action, however if you charge at a monster I can't see how that could ever really apply to a subsequent strike as you will have used the force of the charge in that first blow.
The choice may therefore want to be made with thought for how naturally it fits in with the other rules of combat, and perhaps an eye to balance (there have been some ludicrous characters who among other things took full advantage of the current interaction).
Edit: I guess another question is "Should all assassin types eventually want Rapid Attack?"; it seems they do at present, which feels slightly odd to me (but not extremely so, and I'm happy for them all to want Finesse and Assassination).Last edited by Scatha; June 6, 2012, 12:55.Leave a comment:
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I think charge and multiple attacks are inherently different. I would expect to be able to hit a sleeping monster twice before it wakes up enough to take action, however if you charge at a monster I can't see how that could ever really apply to a subsequent strike as you will have used the force of the charge in that first blow.Leave a comment:
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I think option three makes the most sense to me. At least for two weapon fighting I imagine you stabbing at the monster nearly simultaneously, especially with a stealth attack. Rapid attack obviously is not simultaneous attacks but I don't think we want to differentiate between the two and it is obviously fast enough that you get two attacks before even th fastest monster can react.Leave a comment:
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