Sil 1.0.2
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I just had a thought. Would it be unbalanced for stairs to change colour and interrupt you (your light radius) number of turns before enemies spawn through it? -
So I started playing Sil recently since the whole "smithing" thing strikes me as interesting. But I hit a part of the user interface I didn't like. I use the "curses" version, and I have this really spiffy gigantic screen. The "-b" (big screen) option works well enough, but when I try to use the more useful and interesting 4 terminal default option, sil insists on using just 24x80 in the upper-left (dungeon map) terminal, despite there being lots of additional room.
So I changed it.
Attached is a version of main-gcu.c that allows me to put extra screen real estate into the upper-left portion when using a screen that is big enough to allow it. The code was already doing all the hard parts correctly; this was just a matter of changing the way the rows/colums were computed within init_gcu for the four terminal windows. It should (I hope!) not make any difference when the screen size is less than 50x160. But on screens larger than that, it puts the additional room into the map view. Feel free to use this (or not) as you see fit.Attached FilesLeave a comment:
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I hope it is commented back in, or I suppose that I can do it myself, because I like throwing. Balance works ok, with throwing being powerful early on, but it soon becomes sort of weaker, with most weapons, (even double criticaled spears) not harming easterlings and such. I think (Balanced) being reintroduced would be nice, or atleast making them forgeable. Nevertheless, it is a feature noone really uses much, so it isn't worth it changing. Anyone can do it themselves anyway.
EDIT: Or not. Apparently the flag PERFECT_BALANCE is causing trouble at the load screen.Last edited by Philip; August 21, 2012, 12:45.Leave a comment:
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Throwing is treated just like a melee attack (including criticals), except that the weight required for each point of strength bonus is 0.5lbs rather than 1lb. The idea is that arrows go fast enough to make dodging after they shoot nearly impossible (hence evasion is halved), but thrown items don't.Leave a comment:
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In any case the special items generally have a bit of an overhaul in the upcoming version.Leave a comment:
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Oh, does throwing bypass half of monster evasion or not? It appears not from the calculation screen, but I thought I'd ask. Also, how do criticals work on throwing?Leave a comment:
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I was looking through the edit files and found a (Balanced) weapon type. I haven't found it in game, because it appears to have max_depth 0. What should I do to make it work?Leave a comment:
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Hugging the walls and taking Disguise can help a LOT.
23 stealth has been enough to keep me basically invisible for the lategame and ascent.
For an Assassination character, more stealth is always better, since it contributes directly to your melee score when a foe is unwary.
Edit: Also, don't forget about Stealth Mode. +5 is no joke, and it can be very handy when e.g. wandering cats slink by.Leave a comment:
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Does anyone know how much stealth is necessary for being essentially invisible to everyone and anyone?Leave a comment:
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If you find your deaths are often due to becoming surrounded, a 'quick fix' is to work Exchange Places into your skilling strategy.Leave a comment:
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Thanks for advice! Makes me understand things a bit better. I did die further down of course, got trapped in a corridor with enemies from both sides. But now I have a bit more effective starting setup and strategy.Leave a comment:
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(Can't upload on ladder, same name - less xp than previous, so pasted below.)
1. Getting STR restored: Good/bad idea to keep eating all new stuff I find?
2. Identify? I'd like to save up xp for archery and smithing, spending xp for lore mastery as well seems impossible. What is your recommendation for this?). In the later dungeon there are Staves of Understanding.
3. The -5 Greatsword - Could it be Calris? Any safe way to find out soon? Is it worth keeping for later?
4. What is the ideal weapon for a dwarf with a shield? Battle axe is "less effective" with shield so I recently swapped to the throwing axe, seems ok for now
Anyhow, good luck, and have fun!Leave a comment:
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Hi,
Playing Sil. Never made it very far. This char has a nice shield, cloak and bow and plays well so far. Could use some advice for the next few levels.
(Can't upload on ladder, same name - less xp than previous, so pasted below.)
1. Getting STR restored: Good/bad idea to keep eating all new stuff I find?
2. Identify? I'd like to save up xp for archery and smithing, spending xp for lore mastery as well seems impossible. What is your recommendation for this?
However... If you are planning on going smithing ANYWAY, you can grab the smithing skill to make artifacts and make a helmet of lore master. If you were going to make artifacts anyway, that saves some experience in the long run.
3. The -5 Greatsword - Could it be Calris? Any safe way to find out soon? Is it worth keeping for later?
4. What is the ideal weapon for a dwarf with a shield? Battle axe is "less effective" with shield so I recently swapped to the throwing axe, seems ok for nowLeave a comment:
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Could do with some advice
Hi,
Playing Sil. Never made it very far. This char has a nice shield, cloak and bow and plays well so far. Could use some advice for the next few levels.
(Can't upload on ladder, same name - less xp than previous, so pasted below.)
1. Getting STR restored: Good/bad idea to keep eating all new stuff I find?
2. Identify? I'd like to save up xp for archery and smithing, spending xp for lore mastery as well seems impossible. What is your recommendation for this?
3. The -5 Greatsword - Could it be Calris? Any safe way to find out soon? Is it worth keeping for later?
4. What is the ideal weapon for a dwarf with a shield? Battle axe is "less effective" with shield so I recently swapped to the throwing axe, seems ok for now
/Mathias
Code:[Sil 1.0.2 Character Dump] Name Soreth Age 156 Str -1 = 0 -1 Sex Female Height 4' Dex 2 Race Naugrim Weight 157 Con 7 House Nogrod Gra 0 = 1 -1 Game Turn 7,316 Melee (+11,2d4) Melee 11 = 8 +2 +1 Exp Pool 1,063 Bows (+1,1d7) Archery 1 = 0 +2 -1 Total Exp 11,263 Armor [+10,5-16] Evasion 10 = 8 +2 Burden 90.4 Stealth 6 = 5 +2 -1 Max Burden 83.3 Health 71:71 Perception 0 = 0 Depth 300' Voice 20:20 Will 0 = 0 Min Depth 350' Smithing 2 = 0 +2 Light Radius 1 Song 0 = 0 You are one of two children of a Dwarven Smith. You are a credit to the family. You have dark brown eyes, wavy brown hair, a three foot beard, and a dark complexion. [Equipment] a) a Throwing Axe (+1,2d5) {special} 1.5 lb b) The Shortbow of Celegorm (+1,1d8) <-1> 2.0 lb It decreases your grace by 1. It slays wolves, orcs, trolls, and spiders. It cannot be harmed by the elements. It can shoot arrows 10 squares (with your current strength). c) (nothing) d) (nothing) e) (nothing) f) a Brass Lantern (with 1214 turns of light) g) Studded Leather [-2,1d6] h) a Shadow Cloak [+3] <+2> It improves your stealth by 2. It creates an unnatural darkness. i) a Round Shield of Deflection [+2,1d3] It cannot be harmed by the elements. j) a Great Helm [-2,1d3] k) a Set of Gauntlets (-1) [+0,1d2] l) a Pair of Steel Greaves [-1,1d2] m) 94 Arrows They can be shot 10 squares (with your current strength and bow). n) 33 Arrows (+3) They can be shot 10 squares (with your current strength and bow). [Inventory] a) a Yellow Herb of Terror b) 2 Pieces of Dark Bread c) 3 Murky Brown Potions of Orcish Liquor d) 4 Milky White Potions {tried} e) a Brown Potion f) a Twisted Staff {tried} g) 2 Wooden Torches (with 2000 turns of light) h) a Wooden Torch (with 1154 turns of light) i) a Longsword (+0,2d5) [+1] 3.9 lb j) a Greatsword (-5,3d7) [+1] {special} 7.5 lb It requires both hands to wield it properly. k) 3 Throwing Axes (+1,2d5) {special} 4.5 lb l) a Throwing Axe (+0,2d4) {special} 1.5 lb [Notes] Soreth of the Naugrim Entered Angband on 19 Aug 2012 Turn Depth Note 713 50 ft (Charge) 713 50 ft (Dodging) 6,281 300 ft Found The Shortbow of Celegorm 6,282 300 ft (Disguise) ['Score' 006092684]
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May I make a request?
When you are going to have to burn Smithing points via Masterpiece to create an item, can I please have a confirmation prompt before starting work?
Like, "Your smithing skill will be PERMANENTLY reduced by X -- are you sure?"
Reason being -- I just made an item that took 300 turns that was at my upper limit of skill with Song of Aule. My voice ran out twice, so I rested up and started singing again before hitting the forge...
Except the last time, when I had ~50 turns left -- I forgot to re-sing Aule, so after all that effort and extra turns burned to get my voice back, I still lost 2 points of Smithing. :/
(I caught it on video, too lol)
I realize this is totally my fault and I should have been playing slower, but it would still be nice to have, I think. Thoughts?Leave a comment:
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