Sil 1.0.1

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  • debo
    replied
    Originally posted by Scatha
    Ohh ... now I feel kind of stupid. Thanks.
    I think it's a recent feature -- the old convention was to add a suffix to your character name each time (s)he is "reborn" (e.g. "Felagund 2")

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  • Scatha
    replied
    Originally posted by LostTemplar
    There is an option "Protect this dump from being overwritten in the future"
    Ohh ... now I feel kind of stupid. Thanks.

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  • LostTemplar
    replied
    There is an option "Protect this dump from being overwritten in the future"

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  • half
    replied
    Does anyone know why Scatha's two characters of the same name (Felagund) overwrote each other on the ladder, but will_asher's (Flounder) didn't? What is the rule for when it overwrites? I note that all four characters were of the same Race/House.

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  • half
    replied
    Originally posted by pav
    I don't want to hide it, for two reasons: 1) it would not be obvious how are the entries sorted 2) you could not reasonably change the sorting by interacting with the column header
    That sounds quite reasonable. I would still agree with Scatha that it would be slightly better to just hide it, as presumably you could still sort by other things, you just couldn't switch back to the standard sorting very easily. It's your call though, and I appreciate your help!

    Done! (Appended it to Race actually, or should I use it in place of Class?)
    Great work. The current setup is absolutely fine.

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  • pav
    replied
    Originally posted by Scatha
    - Although the 'score' is used to sort the ladder, could the column be made invisible? (I know you said you did this for 'level'.) It's just a function of some other public information, and its prominence suggests more meaning than it has.
    I don't want to hide it, for two reasons: 1) it would not be obvious how are the entries sorted 2) you could not reasonably change the sorting by interacting with the column header
    Originally posted by Scatha
    - You may have missed this buried in half's post: "If you can print the House of the character after the Race, just as you would print the Class in other variants, that would be great."
    Done! (Appended it to Race actually, or should I use it in place of Class?)

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  • Scatha
    replied
    Originally posted by pav
    First, sorry for late reply.

    Okay great! The Ladder is now sorted by this number. I decided against hand-fixing 1.0.0 dumps, they are just few and will be soon forgotten anyway as everyone jumps to 1.0.1
    Hi Pav,

    Thanks, great to have it sorted by this number. Two further requests, if they're not too tricky to implement:

    - Although the 'score' is used to sort the ladder, could the column be made invisible? (I know you said you did this for 'level'.) It's just a function of some other public information, and its prominence suggests more meaning than it has.

    - You may have missed this buried in half's post: "If you can print the House of the character after the Race, just as you would print the Class in other variants, that would be great."

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  • pav
    replied
    Originally posted by half
    Pav, the character dumps now have a line near the bottom which says (for example):

    ['Score' 010097864]

    The number is to be used to sort the characters on the ladder (in exactly the way the game sorts them internally).

    Scores above 41,100,000 are winners.
    First, sorry for late reply.

    Okay great! The Ladder is now sorted by this number. I decided against hand-fixing 1.0.0 dumps, they are just few and will be soon forgotten anyway as everyone jumps to 1.0.1

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  • Narvius
    replied
    Yes. If the <more> prompts were regularly distributed, it wouldn't be a problem, but sometimes there are none, sometimes two, usually one. While I never died due to it, I did have quite a few missteps.

    Since there is a messages subwindow, any particular messages that may have been overlooked in the topbar are still accessible.

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  • HugoVirtuoso
    replied
    It feels like an Ironman Angband, with a First Age Theme. Of all variants, I think Sil is the most fun of all time. The game may look easy at first glance, but it has a very steep learning curve that hits hard and fast. Its difficulty is at another level. It reinforces strategic thinking when approaching certain monsters at a certain level, especially after having lost many characters, from being overconfident. Also, adding a screenshot section for the death char dump is a nice addition.

    My two cents,
    HugoTheGreat2011

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  • Fendell Orcbane
    replied
    I just tried Sil and I like it a lot. It feels dangerous....

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  • sethos
    replied
    I'd like to have it - I've already lost at least 3 characters to button mashing, when I wasn't expecting a (more) to pop up.

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  • half
    replied
    Originally posted by Narvius
    Still no auto-more? :3
    I'd forgotten about this. It is much less of a problem in Sil, as players and monsters only get one attack per round each in most cases (monsters with two attacks do one of them 2/3 of the time and the other one 1/3 of the time). Is it still a big problem? I'd like to help my players, but I'm resistant to adding too many options, so could all people who want this speak now and I'll see if it is worth it.

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  • ekolis
    replied
    Oh, hey, thanks, rebooting did fix it! I guess the game or Windows or something was trying to use a cached version of the font (I'd been using it in Sil 1.0.0) but since the file had been deleted and replaced somehow it got stuck in limbo?

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  • Scatha
    replied
    Originally posted by ekolis
    edit: hmm, I think I found a bug in 1.0.1... the 16x25 font doesn't work anymore; choosing it blanks the window!
    On Windows, both 16x25 fonts work for me -- but I did have a problem with some previous version updates where some fonts stopped working. Restarting my computer seemed to fix the problem, which didn't recur. Does this work for you?

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