I've just released Sil 1.0.1
It is mainly a bug fixing release, and its main feature is probably that it should allow Pav to get the ladder working properly. It should be savefile compatible with 1.0 but I would recommend making a copy of your savefile before loading with 1.0.1 just in case there is a bug that I haven't spotted with the conversion. Here is the full change list:
It is mainly a bug fixing release, and its main feature is probably that it should allow Pav to get the ladder working properly. It should be savefile compatible with 1.0 but I would recommend making a copy of your savefile before loading with 1.0.1 just in case there is a bug that I haven't spotted with the conversion. Here is the full change list:
Code:
- interface - corrected the keypad in the (?) screen - made Angband-like keyset use (+) instead of (/) - brought back the (M) map command due to popular request - using torches and lanterns now refuels your current one by default (if you are already wielding one) - if you want to swap torches/lanterns, just remove the existing one first - it now warns you about overfueling - display - added a 'Score' line to the character dumps to help with the Angband ladder - made the combat rolls window more compact and more flexible - removed monster health, alertness and morale info for the target if out of sight - fixed display of "Mindless" - fixed display of hits doing 10 damage - stopped printing an empty description for one handed weapons - added weights of weapons to character dumps - fixed display of dates - now shows artefacts' abilities in the Artefact info screen - now tags the finding of an artefact with the level you identify it on - but *also* shows the level it was found on if that was different - no longer tells you that you didn't enter a greater vault if you didn't discover the vault - but you still can never find that vault again - now displays the correct depth for the note about missing a greater vault - instead of the new depth you went to from that level - adds a small screenshot to character dumps for dead characters - potion of true sight now gives (temporary) resistance to blindness - reduced the Will of cat-type creatures - making them more vulnerable to being put to sleep/terrified - abilities - fixed the second prerequisite for Strength (to Knock Back) - made the Song of Aule cost only 1/3 of a point of voice per turn - the Song of Freedom now disarms and unlocks chests - the Song of Freedom now has all its difficulty levels in skill checks reduced by 5 - items - added Lesser Jewels - fixed a bug where items with different prot values could be stacked together - fixed a bug where weapons of Fury gave Knock Back instead of Whirlwind - and daggers of accompaniment gave Rapid Attack instead of Two Weapon Fighting - allows {special} items to stack before being identified if they have the same type - most useful for found stacks of {special} throwing items - staves of revelations now work in the Throne Room (if you get one there, good luck to you!) - artefacts - some minor changes to rarity and to the artefacts themselves - monsters - decreased the evasion of the Cat warrior family of creatures by a small amount - traps - change "trap doors" to "false floors" - trap doors are a bit too comic in flavour - the effect is basically the same - tweaked to avoid ever killing characters with the damage - staircases - no longer take 100 turns of food and game clock - the forcing downwards time limits still avoid the infinite levels problem - the 'stair-scumming' problem of going up and down repeatedly is now avoided with trapped stairs - trapped stairs - there is a chance that the stairs give way beneath you like a trap door / false floor - this chance is miniscule or even zero in normal play - but it goes up the more you use the stairs in quick succession - attempts to stairscum will quickly lead to being injured on a level with no escape - we think this is pretty difficult to abuse..
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