Sil
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I found some {special} daggers, and I've been throwing them at enemies, but now for some reason when I pick them up again, they don't stack anymore! Is this a bug or do the daggers actually take damage or something that I'm not seeing, preventing them from stacking? -
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I'm probably overlooking something obvious, but is there a Hall of Fame?Leave a comment:
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To conserve arrows, there is an Ability in the Archery skill that halves the chance of them breaking (and all Elves get a free archery Ability). It is also worth knowing that the chance of things breaking is doubled if they hit a wall.Leave a comment:
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I use archery rather frequently*. Once you run across a forge (which is practically guaranteed by level 3) you can outfit yourself however you like. I mean, at least if you play a Feanor Noldor. First smithing talent free, eh.
The last time I played I got 24 arrows per charge, and which means I could make myself a longbow and 48 arrows. And unless you rely solely on killing everything with arrows (which likely is not only inefficient, but also impossible), they last some time.
* I also die frequently, so.Leave a comment:
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I have finally played it. I was impressed with realistic weapon weights. Good variant overall.Leave a comment:
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I wonder if archery is worth putting points into... in order to be able to use it, you have to be lucky enough to find a bow, AND lucky enough to find some arrows, in the same game! And when you run out of arrows, you're back to square one...Leave a comment:
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We generally tried to avoid rewarding actions which we don't find lead to fun gameplay. While it can feel nice to be rewarded for disarming a trap you were going to disarm anyway, the problem is if it encourages the player to spend time disarming (rather than just avoiding) every trap they find, which is dull.
By contrast, we do give experience for killing monsters, even when this isn't always the way you'd prefer to deal with them. But choosing when to try to kill monsters or let them be is an interesting decision, and combat in Sil has a lot of tactical interest, whereas the trap disarming mechanics are kept simple.Leave a comment:
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I'm surprised to see that for all the things that give XP, disarming traps isn't one of them... especially since it does give XP in vanilla Angband!Leave a comment:
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As for the level, why not use deepest dungeon level descended to? That will only go up to 20, instead of 50 like in vanilla, but it's a start...
edit: or you could do number of abilities learned; maybe there are more than 20 of those?you might get some level 0 chars though!
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I have hidden the level column from the view, and I also removed Sil from the ranking across all variants (some variants had this before, notably S and Tome).
Looking forward to a more score-y number in future dumps!Leave a comment:
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You're welcome, but most of the credit goes to half (and I'll leave your UI comments for him).
It is annoying how every character appears to be L1 in the oook ladder, even if very experienced.
Could you assign characters a nominal level (perhaps some function of their experience and stats) - it needn't have any affect on gameplay but it could appear in the chardump and hence be used to rank characters in the ladder?
A.Leave a comment:
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The Sindar only have one House, and we wouldn't be entirely averse to adding a second (perhaps 'of Falas'), but I think that's as far as we're looking to go at present in terms of expanding the selection.
If you want to play a stealth-based character, I've found that all of:
House of Feanor
House of Finarfin
Sindar of Doriath
People of Haleth
work pretty well. I'd encourage you to try some kind of stealth build!Leave a comment:
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Quick UI request- when buying skills in the character screen, can the relevant skill be blue along with the number on the right.
Also, maybe in the selected row, you could have a number to the right that would tell you how many points you need for the next buy in (I'm sure you can figure it out from your current point total, but this would make it a little easier).
Also, this game seems really polished already, so I don't know whether you are open to bloat ideas, but wondering about a stealth-based race.
House of Eol
Your homeland lies hidden in a dark forest. You have turned your back on your kinsmen who revere the Lights of Valinor, yet you have no love of Morgroth and covet his stolen treasures.
S 1
D 2
C 2
G 0
Stealth Affinity
Smithing Affinity?
Perception Affinity?
blade affinity?
song penalty?Leave a comment:
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