Sil

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  • ekolis
    replied
    I found some {special} daggers, and I've been throwing them at enemies, but now for some reason when I pick them up again, they don't stack anymore! Is this a bug or do the daggers actually take damage or something that I'm not seeing, preventing them from stacking?

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  • half
    replied
    Originally posted by bio_hazard
    I'm probably overlooking something obvious, but is there a Hall of Fame?
    Yes, you can view it from the menu when you die, or within the game press (~) for the knowledge menu and then it is item (4).

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  • bio_hazard
    replied
    I'm probably overlooking something obvious, but is there a Hall of Fame?

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  • half
    replied
    Originally posted by ekolis
    I wonder if archery is worth putting points into... in order to be able to use it, you have to be lucky enough to find a bow, AND lucky enough to find some arrows, in the same game! And when you run out of arrows, you're back to square one...
    It is not that hard to find a bow and some arrows. They can usually be found within the first three or four levels you visit. As Narvius mentioned, you can also make yourself either or both at the guaranteed forge on the second level you visit. Other than this one, forges are fairly rare, though they become more common by 500 ft and really quite common at 800 ft or so.

    To conserve arrows, there is an Ability in the Archery skill that halves the chance of them breaking (and all Elves get a free archery Ability). It is also worth knowing that the chance of things breaking is doubled if they hit a wall.

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  • Narvius
    replied
    I use archery rather frequently*. Once you run across a forge (which is practically guaranteed by level 3) you can outfit yourself however you like. I mean, at least if you play a Feanor Noldor. First smithing talent free, eh.

    The last time I played I got 24 arrows per charge, and which means I could make myself a longbow and 48 arrows. And unless you rely solely on killing everything with arrows (which likely is not only inefficient, but also impossible), they last some time.

    * I also die frequently, so.

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  • LostTemplar
    replied
    I have finally played it. I was impressed with realistic weapon weights. Good variant overall.

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  • ekolis
    replied
    I wonder if archery is worth putting points into... in order to be able to use it, you have to be lucky enough to find a bow, AND lucky enough to find some arrows, in the same game! And when you run out of arrows, you're back to square one...

    Leave a comment:


  • Scatha
    replied
    Originally posted by pav
    I have hidden the level column from the view, and I also removed Sil from the ranking across all variants (some variants had this before, notably S and Tome).
    Thanks, pav, that's great.

    Originally posted by ekolis
    I'm surprised to see that for all the things that give XP, disarming traps isn't one of them... especially since it does give XP in vanilla Angband!
    Let me explain some of the reasoning behind that decision.

    We generally tried to avoid rewarding actions which we don't find lead to fun gameplay. While it can feel nice to be rewarded for disarming a trap you were going to disarm anyway, the problem is if it encourages the player to spend time disarming (rather than just avoiding) every trap they find, which is dull.

    By contrast, we do give experience for killing monsters, even when this isn't always the way you'd prefer to deal with them. But choosing when to try to kill monsters or let them be is an interesting decision, and combat in Sil has a lot of tactical interest, whereas the trap disarming mechanics are kept simple.

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  • ekolis
    replied
    I'm surprised to see that for all the things that give XP, disarming traps isn't one of them... especially since it does give XP in vanilla Angband!

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  • ekolis
    replied
    As for the level, why not use deepest dungeon level descended to? That will only go up to 20, instead of 50 like in vanilla, but it's a start...

    edit: or you could do number of abilities learned; maybe there are more than 20 of those? you might get some level 0 chars though!

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  • pav
    replied
    I have hidden the level column from the view, and I also removed Sil from the ranking across all variants (some variants had this before, notably S and Tome).

    Looking forward to a more score-y number in future dumps!

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  • Scatha
    replied
    Originally posted by bio_hazard
    Fair enough!

    Thanks again for making this.
    You're welcome, but most of the credit goes to half (and I'll leave your UI comments for him).

    Originally posted by Antoine
    It is annoying how every character appears to be L1 in the oook ladder, even if very experienced.

    Could you assign characters a nominal level (perhaps some function of their experience and stats) - it needn't have any affect on gameplay but it could appear in the chardump and hence be used to rank characters in the ladder?

    A.
    The 'level' column isn't really relevant for Sil. As half and pav discussed, there will be a number in future readouts to rank characters, but this number is purposefully not the same as a level. Or do you mean to allow comparison to characters from other variants? I think that Sil has departed far enough to make such comparisons of characters relatively meaningless, so it's better not to even suggest them. I agree that showing level 1 for everything is suboptimal, though; perhaps if this is a necessary column it would be better to give the level as "None", or "0"? Ultimately it's not very important.

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  • bio_hazard
    replied
    Fair enough!

    Thanks again for making this.

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  • Scatha
    replied
    Originally posted by bio_hazard
    Also, this game seems really polished already, so I don't know whether you are open to bloat ideas, but wondering about a stealth-based race.

    House of Eol

    [...]
    We're fairly happy with the available races at present, so probably won't add in more unless they're a very good fit. The main problem with this is that Eol didn't really have a house: there was just him and Maeglin!

    The Sindar only have one House, and we wouldn't be entirely averse to adding a second (perhaps 'of Falas'), but I think that's as far as we're looking to go at present in terms of expanding the selection.

    If you want to play a stealth-based character, I've found that all of:
    House of Feanor
    House of Finarfin
    Sindar of Doriath
    People of Haleth
    work pretty well. I'd encourage you to try some kind of stealth build!

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  • bio_hazard
    replied
    Quick UI request- when buying skills in the character screen, can the relevant skill be blue along with the number on the right.

    Also, maybe in the selected row, you could have a number to the right that would tell you how many points you need for the next buy in (I'm sure you can figure it out from your current point total, but this would make it a little easier).

    Also, this game seems really polished already, so I don't know whether you are open to bloat ideas, but wondering about a stealth-based race.

    House of Eol

    Your homeland lies hidden in a dark forest. You have turned your back on your kinsmen who revere the Lights of Valinor, yet you have no love of Morgroth and covet his stolen treasures.

    S 1
    D 2
    C 2
    G 0

    Stealth Affinity
    Smithing Affinity?
    Perception Affinity?
    blade affinity?
    song penalty?

    Leave a comment:

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