Sil

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  • Philip
    replied
    I just started playing Sil and have a couple of questions. My character is a house of Feanor stealth/melee/smith guy. I found an enchanted forge with two uses, but I spent all but 330 EXP on learning how to smith. I have no raw materials and in smithing have armorsmithing and the skill to make {special} items.
    Also, why is there no light? I can't find any light sources. Or food for that matter.
    EDIT: How do you restore stats? By the way, my least favorite monster now is the violet mold. My favorite one is the sword spider. It's only killed me once, and that character was doomed anyway.

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  • half
    replied
    Originally posted by Irashtar
    Great game, it mixes wonderfully the feel of many different roguelikes into a cohesive whole with a unique flavor of its own.

    BUT WHY DID YOU REMOVE REPEAT OBVIOUS COMMANDS PICKING LOCKS TAKES FOREVER
    You can to this by hitting 'R' for repeat and then 'o'. However, if picking locks is taking too long, then you should increase your perception or start bashing instead. Time is critical in Sil and auto-repeat on picking locks would lead to people not noticing that they were ruining their chances of victory by spending too long on locks.

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  • Irashtar
    replied
    Great game, it mixes wonderfully the feel of many different roguelikes into a cohesive whole with a unique flavor of its own.

    BUT WHY DID YOU REMOVE REPEAT OBVIOUS COMMANDS PICKING LOCKS TAKES FOREVER

    Leave a comment:


  • Jungle_Boy
    replied
    Originally posted by Scatha
    This is definitely a bug if so (and not one that I see). There are only a couple of things which should always have the same flavour. How far have you tested this?
    Apparently it was just a coincidence or I was finding the things that don't change. I tried a character with lore-master and while he did not last long he did find a potion that I know was a different flavor in a previous game. False alarm, sorry.

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  • Scatha
    replied
    Originally posted by Jungle_Boy
    Perhaps, but all the other flavors stay the same too.
    This is definitely a bug if so (and not one that I see). There are only a couple of things which should always have the same flavour. How far have you tested this?

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  • Jungle_Boy
    replied
    Originally posted by Narvius
    Murky Brown simply ALWAYS is Orcish Liquor, I think.
    Perhaps, but all the other flavors stay the same too.

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  • LostTemplar
    replied
    Btw Sil seems nice game overall, I definitely enjoy looking at Sil ladder full of that brown coloured records.

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  • HallucinationMushroom
    replied
    I always wear heavy armor and it soaks up lots of damage, but it also really drains my accuracy. +5 is probably okay for up to 400', but if you like stabbing and chopping things to death like I do you're going to want +10 pretty soon, and it takes time and exp to get there with the heavy armor accuracy penalties. I've learned that a longsword and a shield can take you pretty far, but you'll likely need something that hits harder around 650-700 if you really want to drive one to the end. I'm still learning, so take my advice with a grain of salt!

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  • bio_hazard
    replied
    Originally posted by Narvius
    I seriously doubt that. It might be a bit more cumbersome, but you very well can resume smithing things you began.
    OK, I finally did, but it took probably 12-15 tries to make a digger, longbow, and light longsword, plus the time to retreat to a corridor each time and fight the orcs. Kind of feel like nothing I could have made at that stage was worth the time it took me.

    One of my best runs so far- just took out Borbol the butcher. Any advice would be great. The special armor was a drop from the unique, but its soooo heavy, wondering if it is worth it. Also, I have some XP to spend, any thoughts.

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  • Narvius
    replied
    I seriously doubt that. It might be a bit more cumbersome, but you very well can resume smithing things you began.

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  • bio_hazard
    replied
    Wondering if you might consider prohibiting forges and stairs from being generated in the same room. This is on 100', and I can't make anything because I keep getting interrupted.

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  • Narvius
    replied
    Murky Brown simply ALWAYS is Orcish Liquor, I think.

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  • Jungle_Boy
    replied
    This may be on purpose but it looks like flavors do not change, at least when using the same save file. Murky Brown potions are always orcish liqour, thorny herbs are rage and sparkling blue potions slow poison. I guess this could be knowledge passed down from predecessors but in that case shouldn't they be identified?

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  • Narvius
    replied
    I don't think that would be a problem. The hardest issue (do identified items stack with unidentified ones of the same kind?) is kind of solved here already.

    I think it's a rare enough to find two specials of the same kind (unless they're pre-stacked) that making them stack just for convenience shouldn't be a problem.

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  • half
    replied
    Originally posted by ekolis
    I found some {special} daggers, and I've been throwing them at enemies, but now for some reason when I pick them up again, they don't stack anymore! Is this a bug or do the daggers actually take damage or something that I'm not seeing, preventing them from stacking?
    It is not clear. The 'bug' might be that they stack in the first place. In general unidentified {special} items don't stack. I don't want to special case this for things that start in a stack stacking with their stack-mates. Do people think that unidentified {special} items should stack with others of the same unidentified type?

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